I’m assuming it is hard because it would require a new graphical mode and that would up the complexity a good bit as they don’t want it to break anything. Another issue would be the fact that loading screens almost always max out at least one pc resource (cpu, drives, ram, etc) so you could get back to gameplay faster. It would cause lag in the minigame unless they went out of their way to avoid maxing those out.
Yeah you’re almost always going to increase loading time and for most people who don’t play the mini game it’ll just be annoying. Most people look at their phone if a loading screen is longer than a few seconds anyway or have a drink or something.
I think the main reason is that you’re trying to dump and reload game assets quickly, it’s far easier to do that without also doing something else
I’m assuming it is hard because it would require a new graphical mode and that would up the complexity a good bit as they don’t want it to break anything. Another issue would be the fact that loading screens almost always max out at least one pc resource (cpu, drives, ram, etc) so you could get back to gameplay faster. It would cause lag in the minigame unless they went out of their way to avoid maxing those out.
Yeah you’re almost always going to increase loading time and for most people who don’t play the mini game it’ll just be annoying. Most people look at their phone if a loading screen is longer than a few seconds anyway or have a drink or something.
I think the main reason is that you’re trying to dump and reload game assets quickly, it’s far easier to do that without also doing something else