Auf YouTube findest du die angesagtesten Videos und Tracks. Außerdem kannst du eigene Inhalte hochladen und mit Freunden oder gleich der ganzen Welt teilen.
I’m really excited for this game. Not just for the visuals, but for everything they’re doing with the mechanical design. The idea of playing as scavengers trapped between two warring factions is incredibly cool, and based on early previews it sounds like there are a lot of very clever design elements, especially in the AI, all built to back up that core idea. For example enemies intelligently prioritize targets; a tank won’t focus on infantry if there’s an enemy tank present, and even when it does target the infantry it’ll use its machine guns, not the main cannon. Enemies will focus on you if you make yourself the biggest threat, but if you’re smart and follow the flow of battle you can keep their focus elsewhere.
That’s really smart stuff, and by all accounts it works very well. I also really like what the studio is doing more broadly. They’re really trying to push back on a lot of the toxic practices in the gaming industry. I’ll be getting the game day one, mostly just to reward them for trying to do something different.
I really like the idea of not being the powerhouse on the battlefield, but the difficult thing will be to make it fun and also give you a progression, where you are not just the tank at the end again. The player needs to be the smart little weasel between the hyenas and not just the lion.
The trailers till now already established a great atmosphere, let’s just hope they can also make a great game fitting to the visuals.
I’m really excited for this game. Not just for the visuals, but for everything they’re doing with the mechanical design. The idea of playing as scavengers trapped between two warring factions is incredibly cool, and based on early previews it sounds like there are a lot of very clever design elements, especially in the AI, all built to back up that core idea. For example enemies intelligently prioritize targets; a tank won’t focus on infantry if there’s an enemy tank present, and even when it does target the infantry it’ll use its machine guns, not the main cannon. Enemies will focus on you if you make yourself the biggest threat, but if you’re smart and follow the flow of battle you can keep their focus elsewhere.
That’s really smart stuff, and by all accounts it works very well. I also really like what the studio is doing more broadly. They’re really trying to push back on a lot of the toxic practices in the gaming industry. I’ll be getting the game day one, mostly just to reward them for trying to do something different.
I really like the idea of not being the powerhouse on the battlefield, but the difficult thing will be to make it fun and also give you a progression, where you are not just the tank at the end again. The player needs to be the smart little weasel between the hyenas and not just the lion.