Inspired by true events from this morning

  • Road_Warrior_10@lemmy.worldOP
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    1 day ago

    For context: I make indie games and have released two so far and I’m currently working on the third one which is weird as fuck. So the way that Steam works is, they don’t send you money anytime you make a sale, but they send all of it at the end of every month. Now September is almost over and I got an e-mail titled “Steam Payment Notification” and I get all hyped up. I open it and read it that the Payment Notification is actually that there is no Payment since I didn’t make $100 in sales. Way to hype me up and bring me down, Steam.

    • Zoot_@lemm.ee
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      1 day ago

      Youtube and twitch work this same way. When I was starting there were months where I didnt make any money because I didn’t meet the minimum. Hoping next month meets the requirement for you boss 🙏

        • Zoot_@lemm.ee
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          1 day ago

          It accumulates, so there is no money lost. It does kinda suck though that as you start, even though you can make money and did make a bit you don’t get to see it yet

          • Halosheep@lemm.ee
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            1 day ago

            It does make sense from a payment processing standpoint. It doesn’t make sense to spend more money on creating the transaction than is actually being sent.

            • tburkhol@lemmy.world
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              1 day ago

              I used to pay a particular company by purchase order for this exact reason. CC takes 2-3% of the payment, but purchase order - they’ve got to get themselves into the company system, track the PO, invoice, track the payment…at the time, a common estimate was $50 to process a PO, and if you’re only buying $100 batches, that’s a big hit. Did not like that company, but they were the only place to get whatever it was I had to buy.

              • jqubed@lemmy.world
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                1 day ago

                I think in the US I’ve heard ETF/ACH transaction fees are usually around $2.50? It might be possible to have that apply across a batch, though, as in if you submit 10 payments to 10 different people as a single transaction it’s still just $2.50, or 25¢ per person. I’m only getting this from hearing accountants complain at companies I’ve worked with, so I don’t understand the details. But I’ve seen it pretty common with companies doing payouts to want to see a minimum amount before they actually send the payment, otherwise it’s not worth doing.

            • Zoot_@lemm.ee
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              1 day ago

              Absolutely. It’s got to be the way it is. Just kinda feels bad at first

    • SirDerpy@lemmy.world
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      1 day ago

      Does Steam take a cut for distribution?

      If not, while this emotionally sucks, they’ve a solid operational policy.

      • Road_Warrior_10@lemmy.worldOP
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        1 day ago

        Yes, their cut is 30% which is a lot, but they are pretty much the only big platform out there. Epic games has been trying to get in the game but so far they are not close. Their cut is 15%.

        • SirDerpy@lemmy.world
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          1 day ago

          I want to note that you’d need about $143 in gross sales to meet the threshold of $100 in net profit.

          On the surface that sounds like a lot. But, they’re providing a service without any guarantee of any income. Epic can only compete because they’ve few users and are willing to operate at a near loss in attempt to garner market share.

          This will be a difficult one for others to understand as a “good deal”. Gamers are usually correct when they pull out their pitchforks. This should not be one of those times.

          • Serinus@lemmy.world
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            20 hours ago

            Epic can only compete because they’ve few users and are willing to operate at a near loss

            Bullshit. Epic’s loses are in paying for exclusives and giving away games while ruining their PR.

            Steam could operate at 15% if they wanted to. But… why would they do that?

            • SirDerpy@lemmy.world
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              19 hours ago

              Neither is publicly traded. Neither of us know the numbers.

              Does Steam make money on hosting indie games?

              How does one research such a question?

              I don’t need answers. I had them before I made my second post above.

              Good luck to you.

        • JimmyMcGill@lemmy.world
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          1 day ago

          Isn’t it free up to a certain amount?

          Also aren’t you able to create steam keys for free and resell them wherever you want and they won’t take a cut off those?