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Cake day: June 13th, 2023

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  • I mean, that’s the point of Dune? The ‘prophesies’ aren’t real, they’re seeded by the Bene Gesserit, the same group that spent millennia breeding the ‘savior’. And, he’s not meant to really be a savior, but their catspaw.

    But also, he’s definitely not actually a savior, on account of all the death he brings. It’s complicated, but overall a deconstruction of white savior narratives and similar stories.




  • Short answer: read Jack Vance’s ‘tales of a dying earth’. It’s the reason dnd magic is called ‘vancian’.

    Longer answer: in that series, magic works by just remembering words, and then saying them. But these magic words are powerful things, weighty in the mind, hard to carry. And, when said, they tear themselves out of your mind, causing you to forget them.

    So, not ‘spell slots’ per se, but the idea is you’re prepping spells almost as a ‘potion’, something you carry in your mind, and consume to cast out a spell.


  • BedbugCutlefish@lemmy.worldtoGreentext@sh.itjust.worksAnon encounters a Switch owner
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    3 months ago

    What, the open world genre? Maybe Elden Ring, but tbh it would have been better had it not been open world.

    I just don’t really get BotW and TotK, and fwiw, I am that, ‘played emulated with settings pumped for free’ person. They both just seem so repetitive, worth like, 5 hours of fun.

    Edit: to be clear, I did not turn off item durability or change any game mechanics, just resolution and fps. Item durability is a crutch the game relies of for balance, andnits annoying, but isn’t related to the central complaint I have: game is repetative. So much is just, same kind of luzzle again, same kind of fight again, and no cool rewards that don’t break. I don’t get what the appeal is.




  • It really depends.

    I’m thinking about 3.5 in particular, where an optimized wizard will be able to do the job of the rest of the party (assuming they’re built to be fine, but not power-gaming), better than them.

    There’s no real in-world way to balance that. Either the DM Fiats the power-gamer weaker, the DM tells the power gamer “no”, or the rest of the party power games to. Its just too unbalanced.

    If we’re talking 5e, that’s all out the window then. If 3.5’s power runs from 0-10, the strongest 5e build is like a 6, and the weakest is like a 3. Its still extra work for the DM to balance, but can be done all in-world without needing to rely on metagame fiat.

    And, of course, there’s lots of other systems out there, where the above can be more true or less true depending on what kind of game it is, though 3.5’s power ceiling is probably higher than 95% of the systems out there.




  • I mean, I too would be unhappy with the new games’ stories. They’re not very good stories overall.

    But, they’re better than the vast majority of video game plots, because that’s a low bar.

    Still, Jaffe seems to imply the old stories in GoW were any better, when they were pure drivel. I might still be very underwhelmed by the story in the two new God of War’s, but I at least like that they’re trying (even if I think the direction of relying heavily on animation and visual flair is the wrong one, as far as telling good stories goes).