I use it for coding (rarely pure copy paste), explaining code, use/examples, finding tools to use. Better translation than Google translate for Japanese. Asking for things that search engines only gives generic results for.
I use it for coding (rarely pure copy paste), explaining code, use/examples, finding tools to use. Better translation than Google translate for Japanese. Asking for things that search engines only gives generic results for.
Skimmed comments, but if you download and manage your music on your own on a machine you can have a super simple setup like I do. All music is synced using Syncthing to my phone. So my phone gets local storage, and then I use Poweramp (android) to play it.
I pretty much have a folder for all the music though. But I assume you can sort music into folders to have them as playlists. But perhaps not as practical as desired.
There’s a bit more to it, but it’s because of this effect.
There is actually a balance between liquid and gas state, just overwhelmingly in favor of liquid when at normal temperatures. There is a ratio of molecules that will hit each other and transition to gas, and an equal amount gas hitting liquid and condensing. At least when there is a balance between the two sides, aka 100% moisture in the air. Which is not how it is most places.
Normally there is always evaporated water in the air, and anything that evaporated will be moved away in any mildy ventilated area, as you say, it leaves the system. So it never reaches a balance, which is why things dry up at lower temps as water will always evaporate and leave the system.
If you’re so convinced you know best, I invite you to start writing your own filesystem. Go for it.
Dude is seriously missing the point here. It’s not about what, it’s about how.
What’s fun is determining which function in that list of functions actually is the one where the bug happens and where. I don’t know about other langauges, but it’s quite inconvenient to debug one-linres since they are tougher to step through. Not hard, but certainly more bothersome.
I’m also not a huge fan of un-named functions so their functionality/conditions aren’t clear from the naming, it’s largely okay here since the conditional list is fairly simple and it uses only AND comparisons. They quickly become mentally troublesome when you have OR mixed in along with the changing booleans depending on which condition in the list you are looking at.
At the end of the day though, unit tests should make sure the right driver is returned for the right conditions. That way, you know it works, and the solution is resistant to refactor mishaps.
But nothing is forcing you to check exeptions in most languages, right?
While not checking for exceptions and .unwrap() are pretty much the same, the first one is something you get by not doing anything extra while the latter is entirely a choice that has to be made. I think that is what makes the difference, and in similar ways why for example nullable enabled project in C# is desired over one that is not. You HAVE to check for null, or you can CHOOSE to assume it is not by trying to use the value directly. To me it makes a difference that we can accidentally forget about a possible exception or if we can choose to ignore it. Because problems dealt with early at compile time, are generally better than those that happen at runtime.
It can be pretty convenient to throw an error and be done with it. I think for some languages like Python, that is pretty much a prefered way to deal with things.
But the entire point of Rust and Result is as you say, to handle the places were things go wrong. To force you to make a choice of what should happen in the error path. It both forces you to see problems you may not be aware of, and handle issues in ways that may not stop the entire execution of your function. And after handling the Result in those cases, you know that beyond that point you are always in a good state. Like most things in Rust, that may involve making decisions about using Result and Option in your structs/functions, and designing your program in ways that force correct use… but that a now problem instead of a later problem when it comes up during runtime.
If I had a cent every time an artist on patron had their computer die on them and lost works in progress or all their old stuff… I’d afford a few coffees.
I think Destiny is a good argument. If D1 ends, then playing starting D2 won’t be the full experience. And new players can start many years into a game. D1 is also stuck on a console, while D2 is so big they removed content from it. You literally can’t play the base campaign in D2, a huge part of the story is no longer there. A great game that “you had to be there” to play.
It’s the extreme case but leaving games to die instead of having at least the chance for private servers is sad and a loss for everyone long term that don’t get a chance to play it.
If Reddit back in the day had asked a few dollars for me to stick with using 3rd party apps using the API I would have. But they did the opposite, so here I am. First time actually donating to something, a measily $2 dollars a month, but hopefully a start to fund some of the free stuff I use.
I largely agree with this nodding along to many of the pitfalls presented. Except numbers 2s good refactor. I hope I won’t sound too harsh/picky for an example that perhaps skipped renaming for clarity on the other parts, but I wanted to mention it.
While I don’t use javascript and may be missing some of the norms and context of the lanugage, creating lamda functions (i don’t know the js term) and then hardcoding them into a function is barely an improvement. It’s fine because they work well with map
and filter
, but it didn’t address the vague naming. Renaming is refactoring too!
isAdult
is a simple function with a clear name, but formatUser
and processUsers
are surprisingly vague. formatUser
gives only adult FormattedUser
s, and that should probably be highlighted in the name of formatUser
now that it is a resuable function. To me, it seems ripe for mistaken use given that it is the filter that at a glance handles removing non-adult users before the formatting, while formatUser
doesn’t appear to exepct only adult users from it’s naming or even use! Ideally, formatUser
should have checked the age on it’s own and set isAdult true/false accordingly, instead of assuming it will be used only on adult User
s.
Likewise, the main function is called processUsers
but could easily have been something more descriptive like GetAdultFormattedUsers
or something similar depending on naming standards in js and the context it is used in. It may make more sense in the actual context, but in the example a FormattedUser
doesn’t have to be an adult, so a function processing users should clarify that it only actually creates adult formatted users since there is a case where a FormattedUser
is not an adult.
He may have used the wrong word, but maintaining the same function signature across two files (while made easier by IDE tools) sucks ass to do. It was one of the major pain points for me doing a C++ course (along with the abyssmal compilation error messages). Not that I have tried Zig, but I do not see a reason to involve header files in my life if I can avoid it.
It’s not the fart (speed) that kills you it’s the smell (crash). A Norwegian English joke.
Late here, but if you want the easy route then there is always Unity (C#) if it fits for your use case in game dev and the license isn’t a problem for you.
If you use it frequently, I suggest getting a GUI that have profiles or remember options so you don’t have to mess with commands all the time. I wrote my own little command line wrspper which is Windows only since I don’t have Linux to test on. Though it shouldn’t take much effort to add support.
Makes it much more convenient when you don’t have to specify things like archive (ignore duplicates), filename to be “artist - title” (where possible), download destination, etc. Just alt-tab, Ctrl-v, Enter. And the download is running. And mine also has parallel downloads and queue for when you got many slow downloads.
Ultimately, I don’t see any need for users to care about ids. I’d just make a user ID column in the category table and use that for selecting categories. Rather think about a display name that is either known or made by the user.
The only problem with increasing numbers is if you don’t properly limit access to creator account and a user can just edit the url bar to get others categories. It’s still a problem with other unique stuff, but less easy to crack when it’s not sequential.
If you really want it, just replace ID in the url with the category name, if that is a simple string without any special characters. Actually useful for users visually, avoids numbers, users only see what they care about, still no bridging table. And the query is still a simple where user_id = x and category_name = y. This actually means non-unique names, but you are always filtering on users, so you can instead use a constraint or unique composite index on user_id and category name.
Personally i would stick with IDs because they are simple, and don’t change so they are not prone to renaming, special character issues, and whatever else string handing deals with. And it’s probably slower.
Compute becomes cheaper and larger undertakings happen. LLMs are huge, but there is new tech moving things along. The key part in LLMs, the transformer is getting new competition that may surpass it, both for LLMs and other machine learning uses.
Otherwise, cheaper GPUs for us gamers would be great.
The difference is, with a build pattern you are sure someone set the required field.
For example, actix-web you create a HttpResponse, but you don’t actually have that stuct until you finish the object by setting the body() or by using finish() to have an empty body. Before that point you have a builder.
There is noting enforcing you to set the input_directory now, before trying to use it. Depending on what you need, that is no problem. Likewise, you default the max_depth to a value before a user sets one, also fine in itself. But if the expectation is that the user should always provide their own values, then a .configre(max_depth, path) would make sense to finish of the builder.
It might not matter much here, but if what you need to set was more expensive struts, then defaulting to something might not be a good idea. Or you don’t need to have Option<PathBuf> and check every time you use it, since you know a user provided it. But that is only if it is required.
Lastly, builder make a lot of sense when there is a lot to provide, which would make creating a strict in a single function/line very complicated.
Example in non-rust: https://stackoverflow.com/questions/328496/when-would-you-use-the-builder-pattern
Just got reminded of the silencer gun battle scene in one of the John Wick movies. That was perhaps the most unrealistic thing I’d seen in those.