They are mostly a toy store now. Last time I visited a GameStop I was told they don’t even stock new games at release, except for pre-orders. There doesn’t seem to be a point in going there anymore.
They are mostly a toy store now. Last time I visited a GameStop I was told they don’t even stock new games at release, except for pre-orders. There doesn’t seem to be a point in going there anymore.
Nah, just the sad message of “Pretty please love me (because we sunk a bunch of money into this).”
One of the things I initially liked about Pixels was that I could uninstall/disable a lot of the proprietary garbage that would be mandatory on other phones. But now it looks like Google is abandoning that flexibility in favour of shoehorning Gemini into everything.
My only interaction with Gemini so far was telling it to kick rocks when it sent me an unsolicited text message. I also barely use Assistant to begin with. So once my current phone dies, I guess I’ll have to find something new.
I grew up in southern Ontario, and it took me an embarrassing amount of time to figure this out. I heard the acronym daily as my parents listened to CFRB, but it didn’t click until I was almost 20.
Furthermore, there is an option to destroy the special “gift” if you can resist accepting it. However, all you get for doing so is a few brief lines from the Emperor. Your companions don’t seem to notice, and there isn’t even an quest log update.
As I said in another topic, this is the only way to play FF3 in its original form (or at least close to it) and in a language other than Japanese, outside of emulation. The DS remake is fine, but it is definitely a different experience.
I’ve spent some time with the first three, so I can give my opinion on those.
The FF1 remake is very different experience than the NES original. That version had a ton of minor bugs that gave that gave it a unique balance. Every subsequent remake, including the pixel remaster, has been an attempt to fix those bugs, and add modem QoL features, and then rebalance the game to try to keep the same feel. I think the pixel remaster is a good game, and comes closer to the feel of the original than some other remakes, but it is still a distinctly different experience. I’d characterize it as a different game wearing the same clothes.
The FF2 remaster, on the other hand, is probably the best way to experience that game. The Famicom original is notoriously unbalanced and player-hostile, but those problems are effectively bypassed by the simple inclusion of two QoL features: a map, and a one-button autobattle. It took decades, but FF2 is finally worth recommending to more than hardcore fans.
The FF3 remaster is in an odd situation, in that this is the first time a close approximation of the Famicom original is officially available outside of Japan. The DS remake from 2006 is a significantly different game, especially in the first couple of hours. I didn’t play as much of this one as the other two, but I can’t imagine it deviates too much in the later parts of the game. I would guess, though, that the more flexible save mechanics make the notoriously difficult final three dungeons much more manageable, though maybe more prone to soft-locking.
I’m just getting to the end of reading Orconomics, and it had a somewhat novel take on this. Basically, elves live so long that their entire personality can change century over century because they meet, and subsequently outlive, so many new people.
The Stone Angel.
It’s a miserable story about a dying old woman regretting all her life choices. It’s also required reading in Canadian high schools because the author is Canadian.
And then, on top of all that, my teacher absolutely insisted that its only major theme was “hope” and docked marks for having any other interpretation.
Protip: jump back in the water after you raise the level for the first time.
If that doesn’t make sense right now, it will in a few hours.
I’m 188cm (6’2") and grew up in a fairly insular community of Dutch people and their descendants. I thought I was average height until I left that bubble went to university.
They do seem to have half-assed it. Maybe they searched something like, “who built the ark in the Bible,” and ended up on the page for the Ark of the Covenant by mistake.
It took a lot of inspiration from Tactics Ogre: Let Us Cling Together, but the two games had basically the same creative team anyway.
I’ll point out that you can use Dragon Age Keep to plan out key choices in the narratives of the first two games, and even create a world state for import into Inquisition. Helpful if you want to play Inquisition and want a refresher and/or don’t want to replay the earlier games
I think those screenshots look like something closer to Ogre Battle or the recently released Unicorn Overlord rather than any RTS.
The story seems generic at first, but it goes places later.
One feature I really liked about this game was that you can adjust the encounter rate, even down to 0%. No in-game consumables or equipment needed, just an option in the menu. If you want to gain a few levels, you can crank it up. If you just want to revisit an old location because you missed an item, you can turn it off.
The hardest part of the Water Temple is that one of the keys is hidden way better than the others, and if you start opening doors in the wrong direction you will run out of keys without it. Combine that with the clunkiness of swapping to/from the Iron Boots and raising/lowering the water level, and the place quickly grew tedious and frustrating.
The 3DS remake added an extra camera sweep and some decor highlighting the hidden passage where that key is found.
I’ve never experienced that, and I’ve definitely told Google Assistant to fornicate with itself on multiple occasions.
It really wants me to host a webinar. I get a pop-up every day telling me about how great this function supposedly is. You’d think there was a VC generative AI project attached to it with how hard it’s being pushed.