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Cake day: September 17th, 2023

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  • If I may, I’d recommend starting with the Demon’s Souls remake if you’re interested. Bloodborne was the first Souls game I ever played, and it was quite punishing. I got quite far and greatly enjoyed parts of it, but it was my experience that it was extraordinarily challenging for a newcomer. Among all the Souls and Soulslike games, BloodBorne is intended to be played aggressively, which is not a good starting point in my opinion.

    It was actually Returnal that taught me how to approach challenging games, i.e., almost like a puzzle game in how you try new things to break through impasses. That being said, I also found the Demon’s Souls remake to be a much more forgiving entry point, especially if you play as a magic caster. MP is limited so you still need to engage in melee, but magic is a powerful tool to play things safe if you play smartly.

    It’s also just a fantastic game with great level design. I actually kind of like the segmented levels with a central hub.





  • I view the first in a vacuum because the others actually harm it

    Lol I do the same thing! If I watch any of the sequels I view them essentially as fanfic. Your point about emotional payoff in the first is really good too. It’s easy to forget watching the sequels that the dramatic core of the first movie was John’s grief for his wife. The dramatic core of the sequels is little more, as I remember, than the convoluted bureaucracy and politics of John trying and failing to be left alone.


  • The best moment in the entire franchise is after the assassination squad is sent to his house in the first movie. I saw it in theaters and fully, unconsciously anticipated that when the police strobe lights started flashing through the windows, that we would get a tense scene of John Wick attempting to distract the cop and send him away without the bodies being discovered.

    When instead he opens the door wide, and the cop casually peers past his shoulder, and just asks, “you working again?”, it’s such a delightful, comical, surprising reveal. The concept worked best when we as the audience expected the world to function familiarly, and it could playfully subvert those expectations in small ways. They dove so deep into the capital-L lore beginning in the second movie, that we no longer expected the world to function familiarly, and thereafter stopped being surprised.

    The first flick is a bonified good movie. The rest are, varyingly, titillating scenes of artfully choreographed and executed action set pieces loosely strung together by indulgently juvenile nonsense.







  • I don’t know if Prey is my favorite game of all time, but it’s on the short list. I can, however, say that it is the game that most fills me with awe. Talos 1 is an extraordinary playspace filled with incredible detail, choice, style, and diversity. The narrative, possibly the weakest element of the game, still packs in a lot of cool ideas and genuine surprises.

    Prey also contains by far my favorite opening “level” of all time. Without spoiling, the immediate tonal shift, the creepy mystery, the complete recontextualization of your first 10 or 15 minutes, it’s an absolute spectacle.

    In a perfect world, all these devs get absorbed by WolfEye Studios or something and they get a bunch of funding to make another massive masterpiece.