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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • Congratulations! You have now opened up the navigation tab, giving you convenient access to the many info and control screens for vehicle functions!

    Your next press will take you to the climate menu (if you hit the right spot this time) where you can browse a complicated set of icons and visual aids we made way too stylish and modern to understand at a glance. Eventually I’m sure you’ll figure out the very intuitive way that you can change the direction of AC airflow by swiping near the digital version of your vent and staring at it the whole time because there’s no feedback on how far you’re moving it except for the subtle, minimalist misty lines coming off the graphic~






  • Honestly? I think they should be more disposable. You can do stuff like sell, butcher, overwork or fuse away your Pals (all of which are rather deliberate on the player’s part), but I genuinely think if there was some threat of permadeath or having them stolen by the Syndicate baddies if you get sloppy, it would give the adventure a greater sense of threat/risk. People seek out Nuzlocke rules for a reason, and currently I find the options for dropping your items and Pals on death don’t really make compelling gameplay sense (you just walk back and get them).

    Setting/story-wise, Palworld supports that kind of thing so I figure it’s most likely coming as an option eventually. The game is on track for some interesting things, and as half-baked as parts might seem now, it’s already fairly fun. Definitely an addictive formula.

    It’s worth waiting to see where they take it if the journey and developing those bonds with the creatures are a big part of the draw for you. I doubt you’ll get compelling turn based combat at any point, though.



  • Devccoon@lemmy.worldtoGames@lemmy.worldPalworld
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    10 months ago

    Genuinely, people are shitting on it because it sells itself on a meme, is made by a dev with shady history, and likely has its creature designs aided strongly by an AI model trained on Pokemon.

    With all that in mind, it punches WAY above its weight class. There’s shockingly little jank for an early access game this massive (it legitimately feels like a complete game worth paying for right now), the designs look super derivative but they’re nearly as well executed as the original Pokemon that inspired them so I’m still falling in love with everything I see, and the uniquely dark way they handle the subject matter gives it some sense of danger to the journey without getting in the way of critter companionship people seek out in a Pokemon game. I honestly can’t find much to fault at all. And any concerns that it won’t get future updates to smooth out rough edges, add more options and content are nuts, IMO. With the momentum this game has going, no chance the dev pulls out before making good on promises.

    I wouldn’t say that anything Palworld is doing is groundbreaking on its own. Most critters feel like Pokemon parts and colors reassembled into new combinations. Exploration is a jankier clone of BOTW. The environment is way nicer looking and more interesting than anything from the last few Pokemon games but that’s hardly a high bar. Survival mechanics are uninspired. Base mechanics and managing active pals are pretty similar to Cult of the Lamb. But the whole is greater than the sum of its parts.


  • Devccoon@lemmy.worldtoTechnology@lemmy.world*Permanently Deleted*
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    10 months ago

    I’m rooting for Smite 2! Very different perspective from League, but if it’s successful at fixing some of the ancient jank of Smite’s current decade-old engine, I think it’s one to keep an eye on as an alternative. It’s different enough to not feel like a pale imitation while translating a lot of that core game flow.


  • Lately there’s been this weird undertone of discomfort in Linus’ videos, and I think I now understand why. He does a great job appearing to be a decent and relatable guy who’s just being mean for a gag, but it’s becoming more clear that’s not a bit. His relationship with the people he appears with on camera only seems to work because there’s a back and forth in their quips and insults. Whenever he’s on with someone who’s not a staple of the channel, there’s this sense that he’s untouchable, that he can dish it out but grounds for pushback are shaky at best. Communication overall seems to suck, and there’s never not a Disappointed Linus moment when he’s involved in a project. You can really feel the unnecessary stress he’s piling onto the situation, and if it’s that obvious on-camera, how bad is it when nobody else is around? Or for the employees who feel like a bit of a squeaky wheel? It’s been clear for a long time that Linus is a cheapskate (he openly complains about relatively acceptable prices for the silly stuff he’s doing in videos pretty often) but for some reason in the back of my mind I thought maybe he wasn’t so stingy as a boss, where it counts. Wouldn’t bet on it now.

    For someone who’s even a little bit out of place at LMG, I can 100% see how Linus has built a toxic work culture. It should speak volumes that nearly everyone, when given a chance to speak without Linus’ final say on the video, expresses much the same criticism toward his hustle culture. They don’t have the time they need to do good work, I don’t get the sense that they have a supportive and creative environment conducive to enjoying the process, and the output is clearly suffering.

    Linus’ initial response dropped the ball harder than anything he’s dropped in his storied career of dropping things. But even if his response was heartening, the further reports of toxic culture and fanbase are enough for me to keep my distance. I’m going to miss their flavor of “tech nerd fun” videos, but the “Linus is a bad guy” Pandora’s box is open, and it’s going to take a lot of goodwill before I can just enjoy their videos again. Sad to see another titan of Youtube let it all go to his head, but this just goes to show that success doesn’t make a man better, it just makes him more powerful.