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I mean, with the time they took for the first a segond dlc would have been released for the next console cycle. It would definitely be too many systems to support. /s
I mean, with the time they took for the first a segond dlc would have been released for the next console cycle. It would definitely be too many systems to support. /s
Not really both Krita and GIMP works mainly on raster images like Photoshop. Illustator is a vector graphic software. The closest foss relative of which would be Inkscape.
The thing is, Photoshop was born as a photo manipulation tool but the drawing functionality has become an industry standard (I think mostly because they give free licenses to students). GIMP is a photo manipulation tool and Krita is a digital painting software. They have overlap but neither of them aim at replacing Photoshop as a whole. GIMP may be the closest match. Krita is more comparable to ClipStudio or Corel painter imo.
That’s fair. To each their own.
I’m not sure I agree. DoS2 mechanic are cool, but the combat becomes way to chaotic for my liking. Also you do one mistake and now half your party is dead and the other half is on fire.
I love starting in a tavern and having some run in in a panic screaming “UNDEEEEEEAD!!” and just drop a horde on the table. No time to think, no time to explain. The story starts later, right now you have to fight for your life together with whomever is able to hold at least a table leg.
I also ask them to decide it to be rolled over or rolled under.
Yes, the headline feels very disingenuous. They are working with composers from those games… I don’t feel they are going to have the same influence some game designers would have had.