Random Joe, or should I say… GNU/Joe

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Joined 4 years ago
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Cake day: November 28th, 2021

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  • speaking of “normies” is elitist, because the term is used usually people privileged/experienced with knowledge about technology to describe people who don’t have this privilege/experience. It is implying that there would be a class of (sub-)humans who are not capable of taking the same path as the person who employs this term. I stand by the term “elitist”. In a world of diverse people, life-paths and needs, in my own experience everybody is capable of understanding the political reasons to use a piece of software over another one (because one company sucks, because their model of centralization is detrimental to freedom, because they got shady funding, because they pretend to be something else but bar free software authors to modify their software, because they’re from the USA, etc.). Everyone has their own way of understanding these things. Everyone has some arguments that will resonate better than others. Pretty much the same way you probably decided to not install Facebook messenger. Well the good news is: everybody is capable of understanding these things. It may take time and effort, it may make elitist people realize it is not as easy as they first thought it would be, and require to fail and try again. It requires efforts and a humble approach as to listen to these people and take them where they are and walk a bit along the way with them.

    My personal experience is that most people are capable of understanding such things. It may take time, but everyone is capable.

    I also saw tons of elitist tech-enthusiasts and other tech-savvies “bros” not even addressing who they call “normies” out of pure lazyness, to avoid to speak outside of their own comfort zone and question their own status, and to avoid sharing their elitist knowledge.

    -> “‘normies’ won’t do that” = “i am too lazy to engage meaningfully with people who do not know the same things as i know.”

    That’s a major part of the problem. Elitist feedback loop…




  • by “FOSS” you mean compatible with the core values of free/libre software?

    This rules out Signal because: 1/ some of its server software is proprietary 2/ they dont allow you to communicate with “their” users if you want to run the server software yourself 3/ the prevented authors of free/libre software in the past to distribute their software (find a fdroid/signal thread) 4/ in practice they channel their users through their centralized servers hosted on AWS

    (and that’s without evoking their questionable funding, and long lasting commitment to make all their users identifiable through phone number, 10+y after US generals declared “we kill people based on metadata”…)

    Simplex seems to me like the one really ticking all the boxes.














  • That’s to me part of the delight in modern experience of classic games: to go through these games you never had a chance to complete before! mostly with a few features:

    • save/load states (with accessible shortcuts on your controller) anywhere in the game, whether or not the original game had a way to save/load progress, and regardless on when/where the players were “allowed” to save. because we don’t have as much time as we had when we were 12yo…
    • rewind. YES. in case you havent played a modern emulator through retroarch recently you may not even have thought it would be a thing! but it is… like in movies. you get killed in that super-hard shmup that implacably sends you back to the beginning of the level every time you die? ever found that a bit… unfair, maybe? well, just rewind, dodge that bullet and keep playing. you may not integrate this new learning as much as if you had to play it 100 times to learn it by heart and get there, but hell, again, the time thing. (also fast-forward comes handy for those JRPGs games, where you had to constantly grind with random encounters in order to level up… think “catchin’em’all” and not having all the time in the world…)
    • arcade games frequently had unlimited “continue” (as long as you would shove money into them), while console adaptations we tried our teeth into at home -for the lucky few of us- had usually an arbitrarily set number of “continue”… (mostly -so i heard about the US at least, where there was a huge rental market for console games- to make sure kids won’t finish the game in less than a day or a week-end worth of a rental… and rather be challenge to rent the game again). with arcade emulators, you have all the virtual coins that you need…

    Combining those together gives anyone the occasion to just experience any of these games, from start to finish, in a relatively short period of time. a 90s arcade brawler or shmup or such goes in one sitting of usually less than one hour… anyone is free to then decide to practice them hundreds of times until they decide to stop using these features one by one and/or use them as creative constraints along the way of their own training, etc…

    In short: modern emulation gaming levels the playing field (pun very much intended) when it comes to making those games accessible to everyone, especially those nail-hard ones, by giving access to a wide diversity of ways to experience them! yay! \o/