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Cake day: July 4th, 2023

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  • If I had to guess, he’s drawing parallels between Newman and Cruise’s careers. The Hustler was the first of several films Newman made in a short period of time that marketed him as a hero. It wasn’t his first Oscar nomination, but it did earn him one.

    The Sting was a huge box-office success Newman was in after a bunch of flops, and helped bring him back into the spotlight.

    The Color of Money finally earned Newman an Oscar, and it was reprising the same character he played in The Hustler after 25 years. You can definitely see parallels there between him and Cruise with Top Gun (36 years between it and the sequel), and weirdly enough Cruise is also in The Color of Money.




  • I played these games for the story. The campaigns used to be pretty solid, with good action and a lot of good moments. I’m not saying they’re excellent still, but Modern Warfare had both the nuke and “All Ghillied Up” sequences, Modern Warfare 2 had the up-until-then relatively unexplored front of the United States and the “No Russian” missions, I was genuinely interested in Advanced Warfare’s story, and if you want to go really far back, CoD 2 had some excellent missions that really nailed the scope of battles in WWII. A big part of the reason that Titanfall 2’s campaign was so highly praised was because they had the talent behind Call of Duty’s campaigns working on it. I’m not saying the multiplayer is any small part of the game, but there’s at least some subset of people who played it for the campaign.




  • Even with the added costs of owning the home and upkeep, it’s only equivalent or just above rent, and that’s with the condo association fees and insurance. Even while renting I was stuck paying for utilities. And I’m highly aware that the roof needs replacing, given that we’ve got to replace ours within 5 years.

    But if your point is “owning a home is more expensive than renting when you factor in all extra costs,” I want to again point out that most people are barely able to stay afloat. His point was that anyone can buy a house. Mine is that the money he thinks grows on trees literally does not exist for the majority of people.


  • I’m lucky enough to have been financially able to buy a home. I had help making the down payment, but we’ve now got a 30 year mortgage. My monthly payments are less than what I was paying for rent, less than the average rent in the city by almost a third. I got this place with two above-average incomes, and had the good fortune to get it during the COVID housing and interest rate dip, and I still needed extra help.

    If someone is stuck with renting, they’re likely paying more than they would for a mortgage. They can’t save up the money because they’re already lagging behind, and the housing market isn’t coming down in price, and wages absolutely aren’t keeping pace. No one is saying a house would “lock them down,” they’re pointing out they can never afford it because they can’t even come up with the money to show the bank they can save because they’re already paying above the potential mortgage payments every month.

    But you’re saying they won’t, not can’t, so what should they do to come up with the money? Start selling kidneys? 78% of Americans live paycheck to paycheck, and that same link shows 71% have less than $2000 in their savings. So where exactly are people supposed to shit out your hypothetical $30,000?








  • To preface this, I don’t really like JRPGs. Especially turn-based ones. That doesn’t mean I can’t appreciate them, it’s just that a lot of them have had, in the past, an emphasis on things like grinding over gameplay. This might not be true for more modern ones, but considering I largely avoid the genre, I don’t know.

    All that said, Sea of Stars does everything so right. I remember playing Persona 5 and having a blast, primarily because of the story and presentation, but Sea of Stars not only has that, but does everything it can to keep you immersed.

    Combat is turn-based, but you have the opportunity to time button presses to attacks to do extra attacks. I know that sounds not amazing, but the combat system also requires attacks of specific types to stop an enemy from doing a special attack. Nail the timing, and you can interrupt an attack completely. Fail, and you either have to brace for it, or find another way around it (and early game, that’s not an option most times). Likewise, timing the button press when getting hit blocks damage, and with an item early on, it also recovers MP. The game goes all in on rewarding you for actively playing instead of just sitting back and clicking through menus.

    Plus, the traversal is just so great. Yeah, an isometric game has great traversal mechanics. It feels weird saying that, but it does. Almost every screen has multiple layers to move up and down, making it feel like a real world instead of just walking from point A to point B. Plus it encourages exploration of those layers for cooking ingredients and treasures, which are hidden away in secrets, but if you’ve played enough games you generally know where to look.

    This is also going to sound kind of like more weird praise, but there’s no bullshit with needing to find several keys spread across the world to go back to one location to get a chest. Everything you see can be obtained if you can figure out how to get to it, with literally one exception that I’ve found in the first right hours. The puzzles aren’t that hard, and as long as you’re thorough you can find everything.

    Regarding the story, it’s nothing groundbreaking, but it’s presented so well that it’s still entertaining. It’s almost relentlessly positive, and even the darkest parts are handled in the manner of “we’ll get through this” instead of “this is hopeless.” It’s good, but it’s not the best I’ve played (though given everything else, I wouldn’t be surprised if it improved later).

    I have no idea if you’ve played, or even heard of, a GBA series called Golden Sun. It feels a lot like a spiritual successor to it. But the thing that keeps me playing is that not only is the gameplay fun and the story entertaining, but it seems to absolutely value your time. No grinding, you’re capable of maintaining your party through good combat decisions, and limited backtracking. You’re not there to play a game, you’re there to experience a journey, and it keeps you moving forward. I love this game, but I feel safe saying that you could buy this on Steam, and figure out in the two-hour return window whether or not it’s for you.