Cryptography nerd

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Natanael@slrpnk.net (main)
Natanael@infosec.pub
Natanael@lemmy.zip

@Natanael_L@mastodon.social

Bluesky: natanael.bsky.social

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Joined 26 days ago
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Cake day: January 18th, 2025

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  • If it’s a type of enemy you see just one of at a time but see it often, sure. If there’s many, cost of copy/delete is definitely not that high relatively speaking.

    (random sidenote: in the first Mirror’s Edge game, you can sometimes hear enemies you passed scream as they fall when you pass from one part of a map to another, as the ground in the map is unloaded before the enemies unload)


  • Definitely depends on the type of game, but it’s more likely the game stores data about which areas you cleared and then infer that the bodies of any permanently remaining enemy (like bosses) is to be displayed.

    Can vary even more for procedurally generated levels. If the set of enemies is fixed and stay in calculated positions in a map generated randomly, then it might store an array or something tracking the enemies.