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Joined 1 year ago
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Cake day: June 12th, 2023

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  • There was a PvE ARPG dungeon crawler inside DotA calle Aghanims labyrinth which was essentially a custom game which valve made as part of its pre-International battle pass. Absolute blast. Now, they won’t release it as a custom game and they won’t release it as a standalone game and absolutely no one understands why. It’s something that they had sitting already and they just chose to not let people play it anymore and no amount of requesting has even earned a response from Valve. I wish I had a job, not because of money or prestige, but entirely the ability to fuck around and do whatever you want






  • Brother, it’s your cost of living. Almost every other country which has a footprint on the video game market and isn’t known for black policies has better working hours and balance of life. It’s just that paying Americans a liveable wage is three or four times more expensive than giving a reasonably comfortable wage to a developer elsewhere.

    The other part of it is to look at where your game companies are clustered in the US. It’s either the bay area, Seattle, or Florida. None of those places are exactly cheap to either hire employees with these conditions or to hold an office space.



  • I think one of the major reasons why they are having to do PoE 2 is because the game has garnered a reputation of being a spreadsheet simulator, which really hurts any new users from picking the game up. This is, of course, an almost imminent death to any game. There is also some truth in it, in how the game has bloated itself to where it is now, where any seasonal character has to click 50 buttons between running maps.

    PoE2 lets them not have to invest time in their current set of issues and start fairly afresh. Even if half of their committed users don’t pick up 2, it is still bound to outperform 1, I feel.