![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.world/pictrs/image/5170ed37-415d-42be-a3e7-3edd79eda681.png)
I was talking about the phone lmao.
I was talking about the phone lmao.
Oh, man. My mother had cats who would just attack tp or paper towels. We had them both hanging the ‘correct’ way, got tired of it and flipped em. Now, though, I stick to dogs lol
Something would get turned off really quick.
The proper way to hang it, if you have cats, is the other way so they don’t bat it all off if the get access. This is why I do not have cats.
I dunno, have you seen the drivers out there? Pretty sure some of them are watching movies.
Counterpoint, no matter the accessibility options included, there’s always going to be a disability that isn’t compatible. The only game that everyone can play is “sitting alone in your room” and some people even struggle with that. There’s always going to be some level of ability required. As much as that sucks, that some people just won’t be able to experience a thing, it sucks more to have no one experience it for fear of excluding those who can’t.
Holy shit I haven’t thought about frybread in like, a decade and now you made me think about it. How dare you.
Positively psycho.
Each of these exoduses moves the bar a little bit. We only lose if we give up. Eventually the bad decisions will catch up to them, as long as we keep pushing.
Drop the mic, bro. You earned it.
This was literally wind.waker for me hah. Printed the GameFAQs walkthrough, brought it to a buddy’s, and muddled through it.
Reminds me of Jung’s theory around The Gaze, and how by ourselves we are our own subjects, capable of authoring our own paths, but as soon as another being is introduced and we’re subject to their gaze, their own aspect of being a subject necessarily forces some objectification upon us (and us on them). It’s interesting theory, and a good examination of why some people feel so incredibly uncomfortable with others around.
I loved dark souls 2. It has a lot of really neat things. Just a couple of questionable design paradigms keep it from being a top tier FS game, but the worst of the best is still pretty fuckin good.
Turns out siding with the resistance in a movie doesn’t cost anything. It doesn’t have the potential to have your family tracked and killed by the state. It doesn’t have the potential for you to end up even worse off than you already are.
A lot of people side with their own resistances in the real world, but there’s a reason all of the resistance fighters in the movies are beaten-down, destitute people. They’ve got nothing to lose. We’ve still got our bread and circuses, so we don’t have the fight.
Working on it. Thanks for the support.
No problem, bud! Elden Ring is a good start for the series, imo, because it’s as open as it is. If you enjoy it, honestly, go back and give the dark souls series another shot after understanding their design philosophy a bit more.
As much as I love the world of elden ring, nothing will compare to the level of interconnected labyrinths that connect back on each other so elegantly that dark souls 1 has. Enjoy your time!
Funny, for me repeat offenders somehow always had a second request I couldn’t find until 430pm on a Friday. Strange how it always happened. Oh well, sucks to suck.
It’s less esoteric than that. There’s rhyme and reason to all of the individual steps of the quest lines, but sometimes if you aren’t thinking juuuuuust like the devs want it can be a bit of a leap.
I haven’t played it since launch, but apparently they’ve added map markers for NPCs you have already met, that’ll make it significantly easier to understand what they’re wanting you to do, I think.
Came here just to note this. So close!