• 4 Posts
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Joined 1 year ago
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Cake day: June 11th, 2023

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  • I think honestly they might be looking to have their own platform on PC one day to not paying the platform fee.

    if they keep using steam backend for part of their PC framework, they will pay a lot more in the end, compare to invest now take some flames and properly push for their account backend on PC WHILE have steam’s market place/distribution work for them.

    Don’t get me wrong, Sony already have the capability to server digital contents to all the PS5s, but it’s a closed system and no worry about hacking etc as much compare to PC.








  • I don’t mind about some minor cloth added, but it does kinda meh because perspectives. ( say for the bunny suit, if I can only pick one change to revert back I’d pick to remove extra cloth that covers more butt, not the cleavage part. Also once they release the PC version people are gonna mod it anyway unless they remain sony exclusive for extended period of time. )

    Yes, I’ve played HD2 but are kinda drifting away from it as I don’t see something more exciting or new. ST:E does require more team work and I like the new class variety as well. But it’s still very rough in current state, and not as “fun” for people that prefer casual hoard shooter. (cause you have to do all those “other” things on top of shooting the bugs. ) I do thing it’s heading into a good direction though, hope the devs keep pushing some boundaries.


  • Stellar Blade: It’s actually quite nice action play wise after I played the demo. And you get some eye candy + Nier style story plot I assume.

    Starship Troopers: Extermination: The new 0.7 update gives something interesting to play with multiple classes, and ways to bring weapon to different class. I am having fun with it even though the overall jank/bug/balance and issues. Grinding class unlock only take about maybe 7-10 matches depending on your class of choice and game mode. And support class are actually quite important, missions success or fail pretty much relies on the classes to do their job. I wish they have more maps and game mode + more bug types to come before I got bore with it again.




  • ST:E servers also crash at times so it’s not HD2 only feature. XD

    I just want them to get MORE bugs(like way more, I know it’s more than what HD2 currently sustains, but with dedicated server they should be able to do more), MORE player support(>16, preferably have 32/64 players missions), and if bugs can fucking pile up like in movie I’d buy whatever cosmetic they have in store post launch.

    If bug spawn is scalable to player count in the mission that would help as well, like a L4D AI director that spawns enemies depending on the difficulty slider and how well they are doing. We will see after today’s update.


  • I go look up and woah, Squad is almost 10 years old, next year would be it if including EA time. seems received quite okay with recent reviews on steam. DLC seems to be cosmetics only, I guess they need those extra cash from community haha. I don’t remember the mod drama, but if that’s the case the modder can just sue them for sure. (I do know they bought the Australian faction from modder if remembered correctly. )

    I do think the ST:E xp wipe is justified and they do manage to keep career xp/level. If not I’d settle with some unique title or decal that only EA people get before 0.7 for their contribution. I mean EA player are basically paying alpha/beta customers that are willing to tolerate big changes/crashes/issues if it’s better for the future release. I think ST:E and Helldivers 2 are fundamentally different games and ST:E is just really rough on the mechanics side(since it was a squad mod originally), I have hope as it’s always one of my fantasy to shoot waves of bug and climb over their bodies since the movie. And just 4 players with orbital strikes doesn’t really fit that scenario of squads getting thrown into meat grinder. (yes, I also wish they can support more > 16 players ) It would be fucking insane if we can play 100 players against thousands of bugs. Actually, I’d settle with 64 as the game mechanism and enemy spawn now can’t sustain that many players doing coop and many player would get nothing to shoot with. well, man can dream, :P


  • care to expand on this more? I do know Squad seems to have a quite community split update but since I don’t focus heavy on milsim so I just take whatever youtuber presented and said. ST:E is still EA and judging from the last live stream they seem to bite the bullet hard upgrading to UE5, but engine upgrade is always hard but should pay dividends later down the road. Especially for a EA game, I think the general expectation for game to just blow up fro EA is really odd. Look at say BG3 or Hades during EA, they don’t have that high player count as well even though they are made by more well know devs than Offworld.




  • vs the linear plot AI, yeah, it’s super boring consider how OP the main character is. It really depends on how they execute the multiplayer side of thing as seen by the success of Helldivers 2. I honestly think that would be a cool coop/pvp game during my play through and fell short be cause the variety of the “gun” is lacking and perks are RNG based. The time limited mission kept repeating and gets boring after a while, so I just beeline and finished the story and post game(including DLC).




  • Yeah, they know they are doing though, they are aiming for those that work 9-5 have life and kids and some spare changes and milk them hard. Like this game would take 200 hours to complete fully with X hundreds of hours of post game content that was designed to make your grind, but you can also pay for this [xp booster, resource pack, legendary set, etc] to make sure you can enjoy the post game content if you don’t have the time to grind the game how it’s “meant to be played”.

    In my AC:Odessey example, I think at one point the designer might be doing a heavy zelda influenced where you just pick up stuff enemies dropped and the blacksmiths are there for you to repair items broken as resource dump. (which make sense and very fitting of that era and how resource would work) But once that MTX department put their finger in now you have a derailed system. There is a spread sheet that list the hours required to upgrade a legendary piece to which level, and recommended level to get them(as their starting level is fixed and not like the enemy droppped item that matches your level), I saw the numbers and downloaded the cheat engine table the next hour.