• 2 Posts
  • 11 Comments
Joined 26 days ago
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Cake day: June 22nd, 2026

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  • Praise@lemmy.worldOPtoGames@lemmy.worldEarly UI Peek
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    26 days ago

    I’ve decided to swap out our temporary premium currency, i’ve moved from ‘Crystals’ to ‘Sovereigns’ I think it fits the vibe much better. I’ve also renamed the ‘Treasury’ to ‘Vault’ to keep everything thematic. Most importantly, I’m hard at work on a colorblind mode to make sure everyone can enjoy the game comfortably thanks for your feedback


  • Praise@lemmy.worldOPtoGames@lemmy.worldEarly UI Peek
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    26 days ago

    Thanks for the honest feedback! You make a great point about the color consistency. I’m definitely going to rework the XP and stamina colors to avoid confusion.

    Regarding the treasury, I actually refer to it as the ‘Cartel Vault,’ where you store money to upgrade your caretl . Since it’s purely representative of your wealth, I’m keeping that green. I really like your suggestion about the ‘good vs. bad’ sliding scale—it’s a great way to show how a high treasury can be undermined by negative revenue. I’ll look into implementing something similar to show that relationship, and I’ll be sure to keep accessibility and colorblind-friendliness in mind as I refine the UI



  • Praise@lemmy.worldOPtoGaming@lemmy.worldEarly UI Peek
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    26 days ago

    I totally get the skepticism It’s definitely real and currently in active development. That screenshot is from the latest build of the dashboard. I’ve been focusing heavily on the UI/UX recently always happy to share more details on how the systems work if you’re curious





  • Praise@lemmy.worldOPtoGaming@lemmy.worldEarly UI Peek
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    26 days ago

    Hi Havatra, thank you so much for taking the time to share such detailed feedback. It’s rare to get this kind of high-level design insight, and I really appreciate you taking the effort to write it all out.

    I’ve touched on several things especially the balance between casual engagement and anti-cheat measures. I’m currently focused on reworking the ui/ux and balancing gameplay and your point about risk-reward tiers is a fantastic perspective that I’m definitely going to keep in my notes as I continue development as i already have some activities that dont required lot of risk for casula players but the greater the risk the greater the reward but ill still continue workign on it

    It’s great to hear from someone who appreciates the PBBG genre. I’d love to keep you in the loop as the game progresses if you’re open to it, I’d be happy to reach out when I have a playable test version ready for more specific feedback. Thanks again for the support!