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Cake day: August 2nd, 2023

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  • Null safety is orders of magnitude simpler than memory safety. Kotlin is a null safe language by default. Java is infamously not. Anyone who has worked on a mixed-language Kotlin project can tell you how quickly null safety becomes a pain once guarantees break down - and that’s in a language where these issues are flagged instantly and you can “fix” the problem in a couple of characters! Mixed memory safe/unsafe codebases would be a nightmare in comparison.

    Also, C++'s ecosystem consists of deeply entrenched libraries with ancient codebases. Safe C++ might be useful in a decade or two if library maintainers could be pushed to make the switch (good luck with that, if it’s half as much of a paradigm shift as Rust), but by then there will probably be multiple competing language features that claim to solve the same problem. It’s the C++ Way™.



  • There are two facts old space game fans could tell you about Chris Roberts: that he will never meet a deadline (one of the Wing Commander games, his claim to fame, only came out because the publisher got sick of his delays and forced a release), and that he desperately wants to be a Hollywood writer/director. Both explain Squadron 42.





  • Titanium Backup hasn’t been updated in five years, and I think that update was just to meet requirements to stay on the store. Their last changelog entry is adding the menu icon after Android ditched the physical menu button. There are a bunch of settings that are broken or do nothing due to changes to Android over the decades (TB has been around for so long that it supports Android 1.5).

    I’ve been using Swift Backup as a replacement these past few years. It’s closed source but was recommended to me, and I haven’t run into any problems yet. Is Neo better in some way, aside from being FOSS?



  • Right, and they should have fixed them - especially since people literally put together wiki pages documenting every known bug in the game. But all Bethesda did was upgrade the engine a bit (make it 64-bit, add some new graphical effects, implement support for microtransactions) and release the same broken game again and again. The engine upgrades fixed a few crashes, but for some reason Bethesda refuses to patch logic errors in their Papyrus scripts (the code that controls the actual game content) even though those are way easier to fix than engine bugs.

    If asked, I’m sure they’d say it was to avoid breaking mod compatibility or something, which is kind of bullshit considering nearly every mod works with the unofficial patches that do what Bethesda refuses to. And they’ve been like this since the very beginning. Their studio is synonymous with bugs.

    It’s mind-boggling how they get away with putting such little care into their multi-billion dollar franchises.