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Joined 5 days ago
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Cake day: October 3rd, 2025

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  • I don’t have a problem with the idea of a digital ID. I’ve been saying for years that it’s ridiculous that any time you want to do something even vaguely official you have to take a gas bill with you to prove your address.

    What I worry about is the implementation. It seems like it’s going to be a government app that stores everything. What company is going to develop that? Where’s the data going to be stored and how? What vulnerabilities does it have, and how has this been tested? Is biometric data going to be stored anywhere? etc.

    If they were to let me store my ID in my phone’s built-in wallet, then I’m happy. I know the security and I’m content that my data is safe and recoverable.

    But it doesn’t seem like that’s something that will be possible. So I’m going to object strongly.




  • Outer Wilds. Easily the most profoundly moving experience I’ve ever had from playing a video game. And it does such a good job of starting off - and even remaining, to a degree - a fun, light-hearted story.

    If there’s anybody reading this who’s interested in the game, let me say a couple of things.

    1. Go in as spoiler-free as possible. The entire progression system is based on acquiring knowledge, and a lot of the power of the game comes from discovering everything for yourself, in your own way.

    2. Don’t treat it like a game. Instead put yourselves in the shoes of your character. See something that you think looks cool? Go and look at it. Don’t think “well, I should probably finish this area first…” Explore. Learn. Decide for yourself what your priority is.

    Loads of games call themselves open world, but are actually quite on rails. One trigger at the beginning of the game aside, Outer Wilds really is open world. One reason why watching other people play it is so much fun is that everybody really does have a completely different experience while playing it. One person will do something as the first thing they do, then someone else will do the same thing when they’re 80% of the way through. And the game is so well-designed that both ways is equally rewarding.

    Sorry, I tend to evangelise for this game a lot because it is, as I said above, a genuinely profound and moving experience.




  • And there‘s still no compelling use-case for the average consumer. Coders and scientists? Can be. But most people don‘t really have a use for it in most situations, even in business contexts. It‘s mostly a solution in search of a problem, and even then it‘s so unreliable that even things trying to sell you it as a solution have to add the disclaimer that you shouldn‘t use it for anything that‘s remotely important.

    So even if the costs were markedly less than they are, there‘s still no real path to profitability because there‘s no real call for it.

    The only use I‘ve found as a consumer is using something like Perplexity as a search engine. And that‘s not a testament to how good Perplexity is, but instead a testament to how bad other search engines have become. Perplexity just avoids things like SEO and is mostly quite good at finding sources which aren‘t themselves AI-generated.

    And…I really see a near future in which AI-SEO becomes a thing and Perplexity et. al. become just as useless as google.



  • The Stanford Prison Experiment was a sham.

    The broader point, though, is that the scenario of The Lord of the Flies has actually happened. We’ve had a small group of kids trapped on an island for an extended period of time and what happened is that they built a peaceful and harmonious society, which included spending time and resources caring for one of their number who broke their leg.