Oh ok. Thank you.
Ooh this looks great! Small request though, can the “upgrade” and “back” buttons be swapped? In most other UIs (both in the game and elsewhere) the confirm/primary function is on the right, with the cancel option on the left. Either way, this seems like a great QoL change!
Looks much cleaner! Are the other tabs for trinkets and notes about stuff made by the player?
Something I’ve never quite managed to understand is what it means in the description by saying “enemies with rigid skin”. I thought that was the crystal boss and gnoll boss but they’re both immune to weapon abilities…
It’s a trinket. Artifacts are a separate item class.
Rip the pillar of permeant surprise
I assume you mean warlock not necromancer?
Interesting! Will the average damage remain the same? Are low damage rolls just as likely as high damage rolls?
When can we expect a beta to try out these new features?
This looks really useful! I think it will encourage players to use alchemy when not using this trinket too because they will realise how useful exotics are.
So will they generate randomly at some point in the dungeon as a prize item (So you could find it on level 25)? Or will they be obtained in some unique way?
This was a change I hadn’t realised that we needed - the splash art is amazing but needed tying in to the textures in-game so this is a perfect way to do this. I think the succubus could definitely do with a bit of work but most the other stuff I LOVE! Especially the Yog texture and the goo with teeth. It will take a lot of getting used to and the game will feel very different for a while but I’m already excited!!