she/her

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Joined 2 years ago
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Cake day: January 11th, 2022

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  • This is true but also it’s always morally correct to pirate Nintendo games

    It does very much bug me though how, unsurprisingly, there’s plenty of people on reddit and Twitter acting like piracy is the only reason one would use Yuzu, as if it isn’t such a huge value to be able to run games you paid for at a more playable framerate and better resolution than Nintendo’s outdated hardware

    Like, hell, Tears of the Kingdom having such awful performance drops on official hardware even compared to BotW is basically the big reason I haven’t bothered picking it up







  • You asked how SBMM is good, so I’m gonna write way too much to answer why I think that

    SBMM is important for games with matchmaking because competitive games are generally both more fun and more fair when players are matched with other players around their current skill level, people generally don’t like when a game is just rigged from the start and they can’t contribute anything because of it

    It’s pretty bad for people learning and improving too to not have it, because it’s a lot harder to learn from a loss if you just get blown out immediately by someone so far above your level, as opposed to someone closer to your skill level where it’s easier to tell what they’re doing differently compared to you

    It’s also a weird complaint to say that the game “punishes” you for sub-optimal behavior and playing casually, because what really happens is that you maybe lose a few matches before the game realizes you’re playing worse and puts you around that level, meanwhile if you don’t have SBMM you will always have a pretty good chance of being matched against someone trying as hard as they can to win and optimizing their gameplay and equipment (this has been a common complaint about Destiny when they have removed SBMM in PvP in multiple instances, because it lead to it being basically impossible to play casually because basically every game is full of pubstompers)

    If CoD’s implementation doesn’t work like I described, then that’s a CoD problem, not an SBMM problem, there are loads of games with SBMM where people are generally happy with it (like Splatoon, or most fighting games)

    It’s also worth pointing out that despite a lot of people thinking SBMM in CoD is some recent thing, it’s actually been a thing for most of its existence, same with early Halo

    And as far as being casual and “chilling out and having fun” goes, you also have to keep in mind that you don’t actually know how seriously your opponents are playing at any given moment, it could very well be the case that they’re also not taking it too seriously and just seem like they’re “tryhards” because they happen to be a lot better, a problem that’s improved by SBMM rather than made worse because you’re ideally (as in, in games that do it well, not as sure about CoD) less likely to go against people like that if you’re not actually on their level


  • I’m currently on break from them, I can enjoy them (if they never made me really happy, I wouldn’t play them), but they can also be bad for my mental health so for now I’ve been avoiding playing online, I still play some of the games but just against bots

    I’d like to return to them eventually though, I really enjoy the process of learning and improving and adapting that doesn’t exist the same way in singleplayer games

    Feeling bad because of losing is certainly a big part of it, but I think another big problem often comes down to the mechanics these games have been putting in to cause addiction, like battle passes which are everywhere these days (even Splatoon, which is one of the biggest reasons I’ve grown to really dislike 3 even though I love this series)

    Edit: Though, can’t forget that another reason I fell off of Splatoon 3 in particular is because they ruined the rank system in this game, designing it to be grindy and require far more games to make actual progress regardless of skill, and distancing it so far from the skill ratings which are the actual good ranking system, there’s a reason so many people switch to X Battles (the mode that directly uses those skill ratings) the moment they hit S+ instead of continuing to waste time grinding

    Especially since they now have everyone rank down each season, forcing everyone to grind all over again for no good reason even if their skill hasn’t actually changed

    Splatoon 2’s system was a lot more directly related to the SBMM than one might assume, and it was significantly better for it, you wouldn’t be forced to stick around in a rank you couldn’t handle and if you were truly too good for your current rank then you could move out of it pretty quickly, the whole “skipping ranks” thing happened if your matchmaking rating was higher than normal for that rank


  • That’s not mentioned in this specific blog post, but that’s always been one of Vanilla OS’s defining features, it’s “apx” package manager to install those various types of packages

    It’s even using Distrobox actually, but the point is to make it simpler to install packages for those contrainers, with the user not worrying as much about managing the individual containers, and not having to memorize the specific commands for each individual distro’s package manager

    Basically, like the rest of Vanilla OS, the point isn’t that you can’t do this stuff elsewhere, it’s that it’s trying to make it easier to do it