Peak Konsi content, this might not normally be my style of character but I LOVE it when she gets to nonchalantly and completely accidentally upend people’s understanding of reality
Peak Konsi content, this might not normally be my style of character but I LOVE it when she gets to nonchalantly and completely accidentally upend people’s understanding of reality
WotC and failing to understand their own game, name a more iconic duo
Ooh, very nice! I’ve visited the country once, and ever since that visit whenever I taste dill I’m instantly transported back there. You guys have some really underrated good food!
“Roll a death save.”
“No.”
“…No? You can’t just not do that?”
“I don’t care.”
“That doesn’t make any sense!”
“Too bad.” Gets back up with 50% HP
Oh yeah, I wouldn’t say that Nintendo are paragons of virtue or anything. But they are far, FAR better at making games that offer a wide variety of experiences (edit: when compared to Sony/MS. Indies are king). Similarly, sure the Switch control scheme isn’t something nobody had ever conceived of before, but it’s very distinctly different from the Xbox/Playstation controllers.
They’ve got like… what, 7 or 8 IPs that they actively maintain, right? And about 10 more derelict but still iconic IPs. Plus some stuff made by other companies that’s exclusive to their hardware.
-Mario -Zelda -Pikmin -Splatoon (Hey look a gun game) -Fire Emblem -Donkey Kong Country -Super Smash Bros
Dedicated 3rd party: -Xenoblade -Pokemon
All these games have really different themes and gameplay styles and aesthetics, and that is the reason why I’m convinced that the Switch 2 is perfectly positioned to just completely take over the market the way the Wii did- Nintendo is large and competent enough to avoid the issues that plagued the PS5 launch and later life, and fresh enough to get people interested, unlike the Xbox.
Where Sony/MS have uhhh… Looks at the PS5 exclusive games… Looks at Halo/Call of Duty/Fortnite…
Pffff. The AAA industry is notorious for being about as stale as a three week old french baguette. If it isn’t a Gun Game made for chasing the most recent trends, then chances are they don’t even want to sniff at it. To say nothing of the absolutely egregious thirst for Profit that plagues a lot of titles. It’s one thing to be a $70 game, and another thing entirely to be a $70 game with a subscription, ingame puchases, and day 1 DLC.
Sony and Microsoft can have their pathetic little ‘arms race’ about processing power and framerates and 150GB+ games.
In the meantime, Nintendo is likely going to step right up with something that has a nice fresh, intuitive control scheme like the Wii or the Switch, with a solid release library that covers a variety of styles and appeals, and promptly curbstomp the living shit out of the competitors. The market is absolutely wide open for a smash hit console in the near future, coming off the backs of the PS5’s no-games failure and the fact I haven’t even heard about the Xbox in about 3 years.
THey’re trying so hard I love them
(This is also excellent because it applies to the DnD game I’m running)
Oddjob is banned. No exceptions.
Now that’s really interesting! I wonder where I can go to see this stuff…
I don’t rightfully know, but my heart says “The hotwheels logo”
Thank god for that. There might be scummier companies than Blizzard out there, but I wholeheartedly believe the only reason that Blizzard aren’t on the same level of scum as Nestle and BP Oil is because they make games, and there are only limited opportunities to sell human lives to authoritarian regimes when you just make games.
This may sound strange, but honestly once you understand the game it’s really the other way around!
The official 5e devs do NOT have any clue what they’re doing in terms of encounter balance and design; almost everything gets crapped on by a good spellcaster or Ranger, and they play it pretty safe and corporate with stories too. Half of 5e adventures are copies of old adventures and it really shows because all the copies of old classics are actually way more respected and generally liked (Curse of Strahd, Sunless Citadel, White Plume Mountain) than 5e originals (Dragonlance: Shadow of the Dragon Queen). Notable exception being Dragons of Stormwreck Isle. Despite being the smallest original adventure in 5e it’s honestly good.
Still, I really appreciate the meme for our community! You’re the backbone of lemmy with all your posts my guy
It’s pretty modern if you mean popular, although the idea itself is REALLY old.
Rather than going into specific examples because there are a lot of them (especially in gaming and TV), I’d like to say my piece on cliches.
Basically, cliches come to exist because the cliche trope is a really good idea.
“The Butler did it” as a murder mystery trope is a fantastic idea because some people with too much money will use the protection money affords them to mistreat their employees, providing a great motive you can build on to create a great story with relatable morals and characters. It sets up a character with perfect motives, means and a reasonable position of trust to avoid suspicion.
Similarly, “Hell good, Heaven bad” is a fantastic trope because it lets you step back and analyse things like the negative impacts of religion and how authorities (and the bible) will portray themselves as good regardless of their actual actions. Plus of course there were periods of time where people were told doing virtually anything that didn’t fit into an extremely narrow worldview meant you were going to hell. You know, stuff like basketball and Dungeons and Dragons.
Now, the problem with cliches is when someone sees a popular idea that’s also a very good idea, but doesn’t understand why it was a good idea. As a result, when they use the idea, it rings hollow at absolute best, and that kind of terrible execution of something that’s already known and popular tends to be especially disappointing. I think the best example is The Hunger Games, which absolutely defined young adult dystopian fiction for years because it showed how the media industry mistreats its workers, and Alleigant, which used a lot of ideas from Hunger Games (and some other things) without actually understanding the ideas.
(TLDR: Hunger Games has a love triangle as a prominent plot element, but the actual reason is that it’s perpetuated by the media pretty much on pain of death for Katniss so that she can entertain the viewers. By contrast, Alleigant also has a love triangle but the triangle IS the plot element and the author bends over backwards to make it happen despite the fact none of the characters really feel like they’re suitable for it)
Anyways, cliches aren’t bad but you need to know how, why, and when to use them in order to actually fulfil their potential, and the heaven-hell one you’ve mentioned above is no exception.
Oh yeah Bethesda’s actual valuable talents just straight up don’t exist anymore.
Basically it’s a lot cheaper to bring in underpaid, non-unionized contract workers with short contracts. So as far as I’m aware, Bethesda got rid of all their skilled programmers who were highly familiar with the coding and engines of Bethesda games, and brought in people who didn’t have any talent or familiarity, resulting in terrible outputs just because the actual people that make Bethesda’s games good were all fired for being good at making games (and thus being on ‘permanent hire’ wages instead of ‘shitty short contract’ wages).
But it gets worse. A lot worse.
See, Bethesda is pretty notorious in the industry for the low quality of their code documentation. Even in their prime they were notoriously bad at this. Code documentation is essential to allowing people to read and understand code, which is notoriously one of the hardest things in the job to do- code is a lot harder to read than to write. Bethesda keeps little to no documentation, which is why most of their games have so many glitches. But not having documentation is a particularly dastardly combo with frequently cycling your workers to keep their wages low. Because their unfamiliar, underpaid workers now don’t have any way to quickly learn how the code operates. And adding your own code to existing code in this way makes the problem a LOT worse, since now even if someone understands one part
Frequently cycling workers also makes it a lot harder for workers to communicate with each other. This is primarily useful to companies who want to prevent the formation of unions so they can underpay people, but it’s also something that REALLY shows when making games because people need to talk to each other and work together in order to make assets that all go well together. If people aren’t talking to each other… well, think of all the ways that tasks and goals can be interpreted. Two people assigned to different sections of the same task can produce fundamentally incompatible work.
I’m sure you can see how this could be all be an obstacle to making classic games with rich environments that are prized for their immersion, storytelling and fun gameplay decades later.
TEAMWORK MAKES THE DREAM WORK BOYS
I know it got quashed; I’m not saying there was a revolution. “Free Hong Kong, the revolution of our times” was the anti-oppression slogan said by the victor of a heartstone tournament (which there was no rule or stipulation against), which caused Blizzard to ban the player from all tournaments, and refuse to pay him the prize money he’d won in an attempt to suck up to the chinese government.
To clarify: I don’t expect a gaming company to stand up to a full blown authoritarian regime. But I certainly won’t support a company that willingly goes the extra mile to sell out to them.
Used to, but I’m a little past the age.
It’s over bro, the developers who made the game you love are long, long gone. That isn’t your company, it’s a corporation wearing that company’s bloody torn-off face as a mask
Source: Former Blizzard fan (Free Hong Kong, the revolution of our times)
Adblock my beloved
Even as a dedicated pokemon fan that hasn’t played Palworld (the butchering mechanics don’t really appeal to me)…
I really hope Nintendo loses this, and loses it HARD. I think that some actual competition would be really healthy for the pokemon franchise, giving them an actual impetus to make sure their games are high-quality and well-supported and don’t pursue serious anti-consumer practices.
Godspeed, Palworld. Counting on you.