Certified foxgirl enjoyer. Weeb, but hasn’t properly watched anime in ages. Gamer of incresingly niche subgenres. Aficionado of racecars, mechas, fighter jets, and any other vehicles you can think of. Lives in the wrong side of the planet compared to all my friends. Made way too many Fedi accounts

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Cake day: July 20th, 2024

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  • Armored Core 6 is pretty easy to 100% and it’s really enjoyable the whole way there. Just don’t bother with PvP.

    And my favorite 100% grinding game that I keep playing just because I enjoy it so much, is the Earth Defense Force series. The game encourages you to play each mission with each of the 4 classes in each of the 5 difficulty levels. Even though clearing Hard also gives you Easy and Normal completion too, you’re still looking at over 200 hours of gameplay, easily. The games have over 100 missions, tons of weapons to gradually improve, and at higher levels become true combat puzzles to solve with said weapons. Cheese is a way of life, in an enjoyable way.



  • This run, I started with a Toyota Vitz because of the Gran Turismo meme. Even painted it pink and all. Many cars are viable in this game, I’m currently tearing through most rivals with a Subaru Impreza Wagon! The thing you must notice, however, is that the game heavily relies on upgrading and tuning your car. And, many upgrades don’t initially do anything tangible to your car until you manually mess with them. Upgraded transmission, go in there and set shorter gear ratios. Upgraded suspension, go in there and mess with hardening the springs and dampeners, change wheel alignment and lower the ride height. You can touch up almost any setup section you can think of, it’s really a car game for gear heads. But that’s why I love it. I think it’s even more in depth in that aspect than even Gran Turismo, even if it’s not trying to be a super realistic sim. The whole Tokyo Xtreme Racer franchise is like that, although the highway racers are much more hardcore. TXR Zero is straight up unfair if you’re playing sub optimally.




  • I have been having an absolute BLAST with this new version since yesterday. The news of this and the subseauent drop as a free update for the versions I already owned on GoG and on the Switch just made my whole week, where I was bumned by the Helldivers bullshit.

    A solid new port by Nightdive, implementing most of the modern mapping techniques, able to run a LOT of custom content that was created over the past 30 years. Plus extra artworks, bonus IDKFA soubdtrack by Andrew Hulshult, addon downloads on all platforms (with user sent ones on the PC), and 16 player multiplayer?

    This is now the immediate response to anyone who wants to get into Doom nowadays. No need to fiddle with sourceports or go chase obscure mods, they’re ALL there. If you get more into Doom modding after that, you can go after all those things later. It’s great!