

That, and it had significant performance issues for many people, along with some texture glitches. That’s why I added that little parenthetical bit about the games not being perfect on launch. World was a big shift and also had some launch issues.
I would say that’s not down to some “design by committee” art/design choice though. I’d very much agree with issues around Capcom’s monetisation (character edit vouchers, a million cosmetic packs) and their launch model (e.g.: wait another year and have all those title updates already in). But I disagree with them being pure cash grabs that are somehow artistically stunted by some corporate process to some major degree.
Maybe they should bring back the mandatory “gather 20 mushrooms” quest though for completeness I guess.







Well that’s a pretty extreme statement. I’ll admit World and Wilds are obviously different from the older games in some ways, but how is Wilds “garbage beyond belief”?
I’m genuinely curious, because so far I’ve seen quite a few people here claim it is somehow awful, but no one says why. Most of the negative reviews I’ve seen before have been about performance. I’ve also seen a few mention the game being too easy, but the end game has been spicy enough after they released some new monsters. I could see complaints about content initially, but it’s not like Tri had many large monsters on release either in comparison, it’s always the expansion that brings in a bunch more.