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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Quality over quantity.

    1. Meta is so well known for having good moderating. (/s)

    2. Meta is so well known for promoting posts that are active hate-speech. (For example, CW in Link: suggested “Threads” posts on Instagram have shown transphobic posts to me Which kind of goes back to point 1, terrible moderation. Btw, my partner is involved with Queer Activism on facebook and so it’s not like I am being targeted for hateful ads. This is just what they decided to promote, probably because it got a lot of comments and shares. Oh, why do we want Threads users who are actively sharing this rhetoric? Seems antithetical to the entire concept that the fediverse was founded on.

    3. What happens to the rest of the fediverse when it’s overrun by millions of Threads users, hundreds of thousands of them promoting this sort of content? All defederated instances will now have to pick and choose - something we already do, but I would say we only need to look at Lemmy.World to see why this is a bad thing, as imagine Threads communities become the regularly used ones, so now any instances that defederate don’t have access to the most active community. In turn, this either kills the defederated communities by keeping these communities small, or actively encourages those new to the fediverse to just join Threads since it has “the most active” communities.

    4. Now that there are millions of threads users, what happens to smaller instances that are now being overrun by traffic that their server couldn’t handle, or malicious users on Threads - with Lemmy’s moderation tools this can be a cumbersome and difficult process since, from my understanding, this becomes a case-by-case situation for the Instance Moderator, all while the Threads Moderating Team will likely do nothing and ignore the inflammatory users. From my understanding, you can have 1 Threads account per Instagram Profile, and users can have 5 Instagram Profiles. Obviously, this is also a Lemmy issue, but with Instance Admins having control over their users, Threads as an Instance Admin historically hasn’t seemed to be great.

    5. The Fediverse is some ~1.5m users. Threads is already 100m. As mentioned about server load, there’s also just the entire idea of it being so big that it naturally becomes a vital resource. E1) Extend. As it becomes widely used, Meta starts taking an interest in the future of ActivityPub. E2) Embrace. And finally, now that it is established and smaller instances are either defederated or have some form of, effectively a shadowban, all that is realistically left is Threads content. E3) Extinguish.

    Is the fediverse being more accessible a good thing? Absolutely, not many are arguing that. The idea is that Threads gets so big that ActivityPub either can’t exist without Threads, or Threads leeches the userbase from the rest of the Fediverse. Someone you like is on Threads but not the rest of the Fedi? Well, why have a Lemmy.ML account when you can just have your Threads account?

    Before you know it, we’re back to only having one website again for all of our social media needs.



  • Commenting so I can come back to this later with the site, I can’t recall the name at the moment

    Alrighty, it looks like the list has grown and I can’t remember what site I had used previously, so here are a couple options. It looks like they all roughly have the same format of: create account, fill out games from database, possibly account and app linking options.

    In no particular order:

    How long to beat: create an account, has a games library for your profile

    Keep track of my games: create an account, “pay what you want”-ware (free), can import gaming accounts (Steam PSN etc) to fill out list.

    Backloggd: Create an account, can fill out games to your library and has space for reviews and other user profiles

    Grouvee: Create an accout - homepage is pretty minimal

    Gametracker: Seems more “game team” oriented but it has a spot for filling out a games library

    GameTrack: Has an IOS app as well, can link gaming accounts for achievements, can make lists to sort games

    Playtracker: Create an account, looks like there is a software download for the computer

    Stash: Has both Android and IOS apps,

    Of all of these, the feature sets look basically the same, the main differences seem to be UI layouts and more niche options of sorting/filling out. All of them look to need an account (expected). Since I can’t recall which, if any of these, I had used in the past I will just say that the websites for Playtracker, Backloggd, and How Long To Beat looked the “best”.

    Hopefully this helped and didn’t just give you more choice anxiety, lol.






  • If you are going by titles, GTA 6 is expected to have a reasonably deep single player storyline filled with cultural references.

    The more recent trailer just seemed like them recreating events that happened in real life, and less being a mockery to create commentary on events of real life.

    IMO this is the distinguishing difference I noticed from trailers of previous titles and this current one. Of course it was literally only a minute and 15 seconds of trailer, but it does just seem a little odd to me. Of course, when I wrote a small essay the only comments were “bro piss off it’s GTA” and “it’s GTA you’re reading too much into it.”

    Most just don’t care. And many more have not played the earlier titles which were a little more brazen in their commentary due to the world these characters are living in – CJ as the experience of living in a poorer urban area surrounded by a wider richer city, where you have the dichotomy of what is happening in the story alongside the events on the radio (mostly the hosts reactions), or Niko as an immigrant in New York which brings a different perspective but keeps that thematic class separation while having some pretty decent social commentary.

    GTA5 just doesn’t hit those marks IMO. Yes, there’s active class divide what with Trevor and Michael, but the storyline and the events of all 3 characters definitely have some emotional moments, IMO it just doesn’t hit the same points. Part of this I think is due to each of these characters almost acting as a sort of archetype, not necessarily of character but of game play. Michael is very much set for success, so you can easily progress. Franklin isn’t, and thus has to work for his status. And Trevor is the maniac who just blows shit up.

    In terms of social commentary, there isn’t much that the game actually tries to say, IMO as a byproduct of their overemphasis of the heavily conservative and hyper-capitalist radio, which further is failed by Trevor and Michael being the most average Americans who are part of the problem. And while I like Franklin and his story, it’s ultimately just another story of someone in a bad spot trying to do better, and falling victim to how hard it is to get out. Which, yeah, that’s a decent and very real message, but it’s undermined by it all working out for him and owning a business – don’t worry y’all, crime pays as long as it’s with the right friends!

    So, for me to see the trailer of GTA6 just literally recreating the events that happened in the real world, I sort of feel like the creative insanity where GTA allows us to see whacky shit that could never actually exist is highly diminished as a result of that. Again, it was under 2 minutes of footage and of course there’s plenty more.

    I also personally think RDR2 is not fun and the hype around it is pretty much entirely manufactured as “it’s so good because it’s R* and the ultimate realism!”. Well, that “realism” made for shit gameplay for horses and boring fetch quests. It’s a beautiful game, it’s got a great story, it is not a good game because of that. That’s not to say it is terrible through and through and never has fun moments, I just personally was more frustrated with the game than I was enthralled with it for a majority of my time playing it. Shooting is nice though.

    I must also say, I’ve never been a particularly die-hard fan of GTA or R*. I grew up playing their games at friends houses, so they’re really nostalgic to me. RDR and RD1 were great for their time, Revolver still holds up pretty well today through emulation. Slow for sure, but it holds up. GTAIV was my first real experience at open-world sandbox games, and while I enjoyed my time with it, it definitely is not my sort of game for long-term enjoyment. I can only play the story so many times and then get bored just driving around like a maniac. The best part of IV’s replayability is the physics, which seemed to have been drastically scaled back for GTA 5.

    And I haven’t even gotten into what GTA:O has done, so I don’t have high expectations. I think your assumption of the developer output perspective is likely very apt. GTA5 came out in 2013, 11 years ago. It will likely be on 4 generations of consoles, unless they choose to only sell GTA6 for the PS6 and Xbox1920.

    There is no way that their focus is on a long term single player experience. There’s just no way.


  • I think the offsetting cost factor basis is that a PC is a computer that can be used for more than gaming and the console is pretty much useless after 3-5 years (considering the PS4 @ 2013, PS4 Pro @ 2016, and the PS5 @ 2020, and how PS4 Pros are beginning to struggle today, and OG PS4’s being obsolete). Are PC’s more expensive upfront now? Sure. But you also don’t have to re-purchase your games each generation at the whim of the publisher, like you’re likely going to end up doing with Sony and Nintendo, with the added benefit of being able to use it for other projects after its contemporary gaming lifespan.

    Basically, if you built a PC in 2013 you’re probably still able to use it today as a server or hobby project PC (digital art, music, etc). PC’s were also cheaper back then before NVIDIA made GPU’s cost $1,000. Good luck re-using a console.

    I see you don’t replay games, so why even own a console if you only play a game once?





  • IMO that’s just one of a hundred reasons that trackpads are better for the space they take. You can make them mouse input, that doesn’t mean you need to. That is level 1 trackpad use, using them as the hardware was inteded. The software it ships with heavily suggests making it your own. Having the ability to set up a pad specifically for map interaction, or for QAM buttons to have 16 extra virtual input buttons (really nice for RPG’s with lots of keyboard buttons for opening menus, such as Skyrim) or a button combination for auto-walk/sprint.

    Without the trackpads you’re just missing a full spectrum of possible inputs that are free real estate for input remapping. On top of just the ease of use of not having to control a cursor with an analog stick… shudders. I personally would also argue that just because I only play Roguelites on the Steam Deck doesn’t mean that a dual-stick analog is all I need, as I’ve found many uses for the trackpads that enhance that experience.

    Anyway, I’ll I’m positing is that trackpads have been slept on since the Steam Controller and people don’t realize all the ways that they can be easily incorporated without making it “just adding mouse input.” They have always been so much more than that, that relegating them to “just mouse input” is a bit of a disservice.


  • To be honest, any hardware company can’t really compete with valve toe to toe since valves can cut cost and sell at a loss.

    So far most of the companies that have tried it could have taken the same approach. They just haven’t, like MSI and ASUS. I’m guessing because they know they don’t need to, since there’s a demographic of people who will buy “the best” as long as it’s marketed at them. Why sell it at a loss when someone will pay over full price for something like the ROG Ally.