Nah, I agree with you. While it definitely has a “teen romance drama” vibe, anon’s list just boils down to “I want to be loved” (and who doesn’t?). Sure, it might not be realistic, and it could be unhealthy if those are the expectations they hold for a real partner 24/7. But as a daydream? We’ve all had those dramatic, impractical fantasies. Entire media franchises are built on this kind of wish fulfillment, and plenty of people who enjoy them still have perfectly healthy relationships.
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doomcanoe@sh.itjust.worksto Greentext@sh.itjust.works•Anon takes shots at Donkey KongEnglish592·7 days agoYour boos mean nothing, I’ve seen what makes you cheer.
doomcanoe@sh.itjust.worksto Greentext@sh.itjust.works•Anon takes shots at Donkey KongEnglish4·7 days agoWait, I thought you were only able to tag out or were forced to swap on death. Did me and my brother spend all that time taking turns when it was actually true co-op!? (Tbf, I was always Donkey, so this is more of a “him problem”, but still!)
doomcanoe@sh.itjust.worksto Games@sh.itjust.works•Debunking the grey market beyond SteamEnglish1·7 days agoI was actually thinking places like Humble, or often times I just go straight to the publisher or Dev, since they keep 100% of their profit that way and often offer a discount.
I have never used G2A, nor any site that redistributes keys in that manner.
But in the month it took you to respond, I already read up on this, and honestly you exaggerated your claims to the extent that I’m not really interested in asking your opinion anymore anyway. Your hate boner kinda showed through.
So I guess… uh… thanks for following up anyway and have a good one!
doomcanoe@sh.itjust.worksto Games@sh.itjust.works•'Knowing Steam players are hoarders explains why you give Valve that 30%,' analyst tells devs: 'You get access to a bunch of drunken sailors who spend money irresponsibly'English4·10 days agoI’m sure there are folks who fall under that umbrella. But I was more responding in the context of this specific comment thread.
doomcanoe@sh.itjust.worksto Games@sh.itjust.works•'Knowing Steam players are hoarders explains why you give Valve that 30%,' analyst tells devs: 'You get access to a bunch of drunken sailors who spend money irresponsibly'English7·10 days agoPer the article you posted (interesting read BTW!)
With digital hoarding, however, the act of saving the file becomes an uncontrollable urge.
“It means that they’ve lost the choice — they feel they have to save it. If they do not, they may feel uncomfortable and, more often than not, anxious that they may need to have access to the information and it’s not going to be there,” he says.
I’m not sure “picking up some games you might want to play when they are on an extremely good sale” qualifies as Digital Hoarding, per the definition.
What else would you need it for?
doomcanoe@sh.itjust.worksto Patient Gamers@sh.itjust.works•What do you think of procedurally generated dungeons?English18·12 days agoI think they get a bad wrap due to how frequently they are used as a crutch to scale up content quantity without quality. Which isn’t an unfair opinion to have given the fact that this is the case more often than not.
But at the end of the day ProcGen is a design tool like any other that, when in the hands of a passionate team using it with intent and creativity, can be an effective way to bring elements of surprise/randomness/chaos and/or remove tedious work from development to allow for more time to handcraft content where it can best be utilized.
Some games that show off how it can be an effective tool (not all specifically ProcGen Dungeons), Dwarf Fortress, Noita, Caves of Qud, Minecraft, Elite Dangerous, Deep Rock Galactic, a lot of 4x games (Civ, HoMM3, etc), also a lot of indie rougelike/lites (Rougle Legacy, Splunky, FTL, etc)
The important part, imho, is that the developers are investing the time to make it “good”. Either by treating it like a core design mechanic with it’s own unique/engaging qualities, or by treating it like a “quick rough draft” and going back to curate and hand craft quality content on top of it.
doomcanoe@sh.itjust.worksto Games@sh.itjust.works•Valve conquered PC gaming. What comes next?English1·16 days ago“Your honor, I may have run over that family while I was driving very, very drunk. But as my gambling addiction shows, I am a child, and therefore can not be tried as an adult! I rest my case!”
doomcanoe@sh.itjust.worksto Games@sh.itjust.works•Weeks after changing owners Nexus Mods updates rules on "illegal" and "adult" content, but even the original owner says calm down, it's purely about following the law or being "fined out of existence"English94·18 days agoHonestly, the washed up remains of GamerGate have been crying over nothing burgers involving the Nexus so often that I can’t take any of these fears seriously anymore.
The site has to comply with laws, oh the humanity!
doomcanoe@sh.itjust.worksto Patient Gamers@sh.itjust.works•Zelda BotW vs TotK - which one should I buy?English18·19 days agoIt’s actually refreshing to see so many people supporting TotK—that’s not always the common opinion.
Honestly, both games have a lot to offer, and they’re both spectacular in their own right. But given your concerns about time, I’d actually recommend BotW. Both games are designed in a way that lets you “play at your own pace” and then wrap up the main quest whenever you feel like it—or not.
But TotK takes that concept to another level. There’s so much more to explore, the mechanics offer an incredible variety of possibilities and skill expression, and if you’re planning to dive into a game for months, TotK is definitely the one to go for. The game constantly encourages you to think, “What if I tried it this way?” or “Would this crazy idea even work?” And you can easily lose yourself for hours trying out different things, which is a ton of fun!
That said, this also means TotK can feel more “padded,” which is saying something since BotW already had its fair share of “filler content”. But frankly a lot of TotK’s content is just there to give you more opportunities to play around with the sandboxy elements.
And while these new mechanics give you fresh ways to approach the game, their freedom also opens the game up to repetitive strategies and exploits that can become tempting to use just to “get through” a puzzle anytime you get stuck for longer than you find fun. Which can start to happen more and more the longer you play.
Frankly, TotK is the kind of game I wish I had when I was 12 on summer break. But as an adult with limited time, it just makes me wish I had more time, much more. It’s kind of like Minecraft in that way.
BotW has similar issues, but to a much lesser extent. It’s a more focused game with fewer opportunities to “cheese” puzzles, and it doesn’t have as much content purely designed for messing around with mechanics. Most of BotW is made up of puzzles, events, or dungeons that you can complete in one go, giving you a satisfying sense of progress in a shorter time.
doomcanoe@sh.itjust.worksto Lemmy Shitpost@lemmy.world•Sincerely, your literally poorest europoor.English52·20 days ago…but you can’t make it think
doomcanoe@sh.itjust.worksto Patient Gamers@sh.itjust.works•Hypothesis: Modern retro-inspired indies are much more enjoyable than the retro games themselvesEnglish6·22 days agoYour point more or less comes up a lot in discussions around Lord of the Rings compared to modern fantasy novels. There are a lot of people who, while they can appreciate what it did for the genre, find the novels dated and feel like they have seen the ideas too many times and/or done better elsewhere.
Though on the flip side, I personally find sometimes it just takes a few hours to “see past the age”. For example, I was introduced to Fallout by 3. The show made me want to try the originals, and after a few hours of struggling through the ui and dated graphics, it started to “click”. Now the original only competes with NV in my list of favorite Fallout games. Have a friend who had basically the same experience with the original KOTOR.
Oh that one, yeah… no fuckin clue. Maybe a cyberman from Dr Who, but like… wearing a suit?
I’m thinking the silhouette of a classic Area 51 style alien.
doomcanoe@sh.itjust.worksto Lemmy Be Wholesome@lemmy.world•Tomorrow is another dayEnglish3·24 days agoThe Moon shall rise again!
doomcanoe@sh.itjust.worksto Games@sh.itjust.works•“Square collapsed after he left.” Final Fantasy composer on how Hironobu Sakaguchi’s innate leadership skills held the company togetherEnglish7·24 days agoAs someone who loves FFX, the change in map layout from previous games was a huge hurdle to get past for me as well. The maps were so linear that I often wondered why they even included a minimap. It felt like a sick joke.
That mixed with the loss of roaming a world map really made the game feel less “like an adventure” to me.
Now it definitely made up for it in other ways, the presentation, characters, mechanics, and quantity of enjoyable side content really carried the game to be one of my favorites. But those damn maps…
Evil Dead is one of the greats and easy to love, but I’m talking a genuine enjoyment of movies like Moontrap, Alien Apocalypse, and My Name Is Bruce.
The Bayformers are an interesting choice, because while I don’t enjoy them myself, I’ve heard people actively enjoy the movies for the spectacle. Similar to how I have enjoyed some of the… less well written… Godzilla films. Folks are gonna enjoy what they enjoy.
Saying this as a massive Bruce Campbell fan (i.e. I really enjoy “bad” movies).
While doing anything you can’t enjoy would be “exhausting”, I assume people who dont enjoy “bad” movies just… don’t watch them.
I think there’s a broader spectrum of jealousy than just “none at all” and “I’ll fight anyone who looks at my partner.” A little jealousy is normal, even in healthy relationships. We’re all human, after all.
Giving anon the benefit of the doubt, I’d guess they were hoping for just a healthy dose of jealousy. You know, as a treat.