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Joined 1 year ago
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Cake day: July 31st, 2023

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  • I just downloaded and installed EGS to a Windows VM.

    strings EpicGamesLauncher.exe | select-string "unreal" returns some interesting results:

    • FCommunityPortalManagerImpl::SetUnrealEnginePortalViewModel
    • {USER}Unreal Engine/Engine/Config/User{TYPE}.ini
    • UnrealHeaderTool
    • Cannot call UnrealScript (%s - %s) while stopped at a breakpoint.
    • UnrealVersionSelector
    • Created with FUnrealEngineFileAssociationServiceFactory at D:/build/++Portal/Sync/Portal/Source/Programs/EpicGamesLauncher/Layers/Domain/Private/UserDomain.cpp:866

    A search for “electron” only matches the words “Electronic Arts”




  • pivot_root@lemmy.worldtoTechnology@lemmy.worldArch Linux and Valve Collaboration
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    5 hours ago

    Lock-in != Monopoly.

    The fact that you can’t transfer your purchases […] to other platforms

    This is ridiculously unrealistic in a capitalist society.

    It costs the platform money whenever a user downloads a game, and a user who didn’t buy from their store isn’t a user that they make money from. No other platform would voluntarily accept a recurring cost like that unless they profit from user data.

    Also, it’s not like they stop publishers from doing that themselves. Ubisoft and EA use the cd-key generated by steam to associate the game with your U-Play and Origin accounts.


  • pivot_root@lemmy.worldtoTechnology@lemmy.worldArch Linux and Valve Collaboration
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    5 hours ago

    At the expense of literally every single game player

    How is it at the expense of the game player? Even if they paid less, the publisher and developers aren’t going to pass the savings on to the consumer. That’s wishful thinking in the same vain as hoping Starbucks would make their drinks cheaper because their rent went down.

    If anything, one can argue that the 30% fee shelled out by the publisher pays for the various nice-to-haves that players get on Steam, like: a functional review system, free cloud save syncing, the workshop, game discussion forum, friends system, family sharing, game streaming, Steam input (which is a godsend for accessibility), etc.


  • No, they don’t. Literally every single gamer across the world pays 15% more on every single game purchase, for literally no reason except to make the 1% at Valve even richer.

    Do you seriously believe that if a developer pays 15% less in platform fees to Valve, that savings will be passed on to us? Epic Games tried that. Guess what: games still cost us the same there as every other platform.


  • pivot_root@lemmy.worldtoTechnology@lemmy.worldArch Linux and Valve Collaboration
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    15 hours ago

    Being cautious of a corporation is never a bad thing, but remember: Valve isn’t a public company. They don’t have the same incentives and fiduciary duties that led to the enshittification of most other companies and services.

    Ultimately, yes, everything they do is entirely for their own benefit. But, they’re also free to focus on their long-term growth and returns. As long as the leadership doesn’t get changed to a bunch of shit-for-brains golden parachute MBAs, they’re going to want to keep their customers happy. It’s good for them, and it’s not terrible for us. Everybody wins.

    I would prefer they were a nonprofit, but I’m not going to complain when the mainstream alternatives to Steam are mostly comprised of shitty sales-focused storefronts created by companies beholden to their investors.




  • They have a monopoly on video game distribution.

    They have a massive marketshare, but that doesn’t make them a monopoly. Developers are still free to distribute their games through any other storefront/launcher, and Valve isn’t going out of its way to engage in anticompetitive practices like exclusive publishing deals with third-party studios.