I have a few hundred, but 5500? Sheeeit. The game is definitely evergreen though.
I have a few hundred, but 5500? Sheeeit. The game is definitely evergreen though.
Can’t wait for the expansion, 10/21. I’ve been putting off a new play through for it, and Wube always puts in so much polish (as the FFFs show).
So you’re right that this is a bit arbitrary because the line between the standard lib and the language is blurry, but someone writing Rust is going to expect Vec to work, it doesn’t even require an extra “use” to get it.
Perhaps a better core example would be operator overloading (or really any place using traits). When looking at “a + b” in Rust you have to be aware that, depending on the types involved, that could mean anything.
Anyway, I love Rust, it just doesn’t have the 1:1 relationship with the assembly output that C basically still has.
Huh weird, these pull requests just magically accepted themselves
Rust can create native binaries but I wouldn’t call it close to the metal like C. It’s certainly possible to bootstrap from assembly to Rust but, unlike C, every operation doesn’t have a direct analog to an assembly operation. For example Rust needs to be able to dynamically allocate memory for all of its syntax to be intact.
Just hold your ground and keep reading your book, eating alone etc. If someone enters personal territory, shut it down by being honest “I don’t want to talk about that” and move on. Resist peer pressure and be who you are, it’s the same as it was in school.
Also, talk to your coworkers (I know it’s hard) about whether they think it’s appropriate. You have an impression they’re on board with this level of “intimacy” but it’s possible they are just going along to get along.
If persisting doesn’t work then it’s probably time to find another job. Plenty of workplaces out there that just want you to do your job and no more.
HR is definitely not on your side either, unless you can point to specific violations of policy. They exist specifically to cover their own ass, not to actually make your life better.
For XP, the machine KVM presents as may be too new, but that isn’t an issue with non-virtualized QEMU.
Perfect headline.
Reason number one million capitalism sucks. We should be happy to turn over dangerous or menial jobs to machines but we can’t do that because without jobs our society views us as worthless.
Already happens on streaming, at least with TV. Watched a few episodes of House a while back and they changed the great Massive Attack theme to some generic sound-alike. Honestly put me off a rewatch more than some of the other parts of the show that didn’t age well.
You can, but it’s not a perfect solution. Mostly because the TVs interface is still designed around this app mentality.
I bought a Samsung TV recently and it’s never been on the internet, but I still have to go to a dead home screen where all of the ads would be just to switch inputs and half the buttons on the remote are for services I don’t want.
I think there are some exceptions. Like Kitfox publishing Dwarf Fortress. Taking weird little indies and giving them an art / usability budget to become more accessible and, in turn, make the OG devs a bunch of money. Nobody loses.
Seriously. I remember first getting into Deity and realizing it’s basically just exploiting intimate knowledge of how the AI works. The actual max difficulty is Prince, where the AI doesn’t get bonuses, and it’s so terrible at actually pursuing an agenda it’s not very challenging.
I am a bit hopeful that VII’s decoupling leaders and civs will force the AI to be a bit more generally good. At least make it so you don’t know exactly what sort of tactics to use from the first turn you meet it.
I agree, as much as I hate Reddit’s leadership and a lot of the toxicity of the hivemind, it will be a long time before anything reaches the level of niche communities it has with a critical mass of users and I miss some of them.
Sometimes you just want to geek out about something small with the 40 people across the planet that actually care about it.
TIOBE is weighted toward languages that have existed for a long time by virtue of counting lines written / skilled engineers etc. but the speed at which Rust is climbing that list is a better indicator. Also, a lot of the languages above it wouldn’t be appropriate for anything like a DE.
But you’re right, it’s hyped, I just think the hype is real.
This is a weird take. Rust is very popular and is the current heir apparent to C for systems level stuff. It’s a great choice to start a new DE/toolkit.
As for the rest, you’re right the end user doesn’t care about the language their graphical app is in, but the developers fielding their bug reports and making fixes/features sure do.
The most recent Hitman games are best in class. Three games worth of levels, rogue-like mode to string them together randomly with random objectives if doing the story again isn’t your thing.
I’m excited to see what IO does with the James Bond franchise too. Even if it’s just a reskinned Hitman, it’d be worth it.
This better not awaken anything in me…
Surprised to see the opinions on V/VI not being as good. I’ve played every interation of this game and they all brought something to the table. VI and the districting gameplay added a lot to the game. One unit per tile in V also made combat more tactical than doom stacking around.
The big thing I’d like in a new one is less cheaty AI. It’s just so boring that winning on Deity is basically exploiting AI foibles instead of… you know, building a stronger nation on an even keel. At the highest difficulty AI should get no bonuses but still be really good at playing the game.
Right. GCC -f optimizations are basically like “how hard are we going to try to be clever” and are, I believe, orthogonal to the actual instructions used. Machine dependent args start with -m, like -march or -mavx etc.