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Joined 11 days ago
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Cake day: January 9th, 2026

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  • Kirby games were never too hard to play. I grew up with the first games, Kirby’s Dream Land on Game Boy, Kirby’s Adventure on NES and Kirby’s Dream Land 2 on Game Boy. In the first game he didn’t even have his characteristic skill to eat enemy and transform to absorb their skills.

    To me the Kirby games always were a mood thing, its super super fun for the music, the art style and to see these cute enemies and worlds. Just exploring and trying out to see what comes next. And since he learned skills from enemies, it got 1000x more interesting with all the abilities.






  • I can’t say this is true for every sort of game, but lot of games failure is part of the gameplay loop. If you can’t lose your progress, then there is no fear of losing a life, and therefore no tension is created. In example where this makes sense are Dark Souls and Resident Evil games. In Resident Evil you can only save if you find an object and consume it to safe… But also doing it like Stardew Valley to save only at specific points only means, its less work for the dev to figure out all possible details to safe and its more consistent with updates of the game, so it does not break the safe file. Even more so, if the game is multi platform. If the mobile version does save anytime, then it might use a different technology to do that. Not sure if it does and how it differs.

    Just some thoughts about this subject. I personally find it totally normal and acceptable that games save on specific times only. In some cases not being able to save anytime is part of the gameplay experience and games are designed with that in mind.


  • I only played RPG Maker games when RPG Maker 2000 (and 2003) were the only ones available. And just recently tried out some later releases with the Open Source implementation of RPG Maker 2000/2003 called EasyRPG using RetroArch. :D As someone who is oldschool, my favorite games I played are Vampire’s Dawn and Chocobo Panic (and Chocobo Panic in Space). The Chocobo games aren’t RPGs at all, and are stylized Pac Man like games. There are a few German games I played (but never finished) and don’t remember the names anymore, mostly horror themed adventures… :-(

    There are some modern RPG Maker games that look pretty “professional”. Need to play one to see how things have evolved.






  • Oh BTW I am currently waiting to complete a “challenge” (its an achievement) for a special game, with a special achievement. All I have to do is, not to play the game. No seriously, “The Stanley Parable” has a famous achievement, that you get if you don’t launch the game for 5 years. The fun story is, I purchased the game just to get this achievement. Really. I purchased it and waited 5 years, then installed it and run it.

    But wait, why don’t I get the achievement? After an investigation I came to realize that the game has to run at least once, so the timer starts counting. Well, since then I played the game and wait another 5 years. I almost reached the fifth year. So to complete everything (which I did not honestly) you would need to do not to play the game. Is it worth it? I say absolutely!


  • Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

    Well, to me this is worth it, because the journey is. Zelda Tears of the Kingdom is a similar thing. Doing all of the work for just a checkmark is not really worth it, but the adventure and the fun I have doing all of this is worth it. I am not after the price, but after the experience. Therefore its worth it, if its fun to do.



  • I only use EndeavourOS and don’t speak by experience for CachyOS. While EndevaourOS is a more traditional Archlinux with some additional tools and GUI elements, and some branding, Cachy is a more optimized OS trying to squeezing out performance. I feel like EndeavourOS is a bit more minimal, bit more CLI oriented and is closer to original Archlinux. CachyOS is a bit more opinionated, has strong focus on performance optimizations and may come with a bit more pre-selected applications for a head start. At least this is my impression I get.

    I game a lot on my EndeavourOS and its well suited for that case. On the other side, CachyOS will may have an edge on this point and is also well suited for everyday tasks.

    Lot of people will recommend Cachy, because of the performance optimizations they do. These are metrics you can compare directly with benchmarks and “proof it scientifically”. However all the other differences are not that scientific to put into words and often are a taste and philosophy difference. Therefore I can’t say which one is better (even if I tested Cachy too). They just have different focus, building on the same foundation.


  • Thank you for the offering and for clearing things up. I do not have any requests or questions at the moment. When I replied above there, I recalled that there was 2 versions of it and almost had mentioned it. Reason why I didn’t is, because I was unsure and didn’t want spread misinformation… which shows how bad the situation actually is, as an owner of the Wireless Xbox variant.

    At the moment I just gave up on the gyro, which is a shame, because that was one of the reasons to buy it. But I do not want to change the mode every time I decide to play Switch emulation, or other console emulation or play Steam games and so on. I just wait for the launch of the Steam Controller and that’s it.