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Cake day: June 13th, 2023

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  • tmyakal@lemm.eetoMemes@lemmy.mlonly two options
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    7 months ago

    When I was in high school, the girls’ running team made shirts that said, “Fast girls have good times.” It’s been more than twenty years, and I still think about how funny that double-entendre is.

    So, yeah, you would’ve sold a lot more weiners.







  • Did you even read my comment? Yes, without minimum wage an employer could theoretically pay an employee less. But minimum wage already doesn’t pay enough for people to survive. All it is doing is giving employers a solid number they can point to and say, “Well, the government says this work is only worth $7.25!”

    No one can survive on the current federal minimum wage, but employers are using that as a guideline when offering wages instead of looking at their business needs or local competition. That means the current minimum wage is actively harming employees. So, again:

    Minimum wage needs to be adjusted for inflation to match what it was originally intended for, or it needs to be abolished. Right now, it just gives employers a very low starting point for their bad-faith negotiations.



  • But no one would actually work for free, so now the company has to actually decide how much it values the work at.

    Look at what happened with retail and fast-food after lockdowns lifted in the US: wages surged for the bottom 10% of earners. These places couldn’t get people to work for minimum wage, so they had to ignore minimum wage and actually value the work accordingly. As a result, income saw some pretty strong growth for those employees.

    What a minimum wage does is set the opening baseline for negotiation. The company can say, “We know this is a shitty job that anyone can do, and the government says that kind of work is worth $7.25.” That creates a hurdle to discourage an employee from negotiating for more.

    Minimum wage needs to be adjusted for inflation to match what it was originally intended for, or it needs to be abolished. Right now, it just gives employers a very low starting point for their bad-faith negotiations.


  • The argument is that raising wages would cost business owners too much. They would need to close up shop rather than pay higher wages, and then the workers aren’t making anything.

    And there is some truth to that, unfortunately. Almost half of all private sector employees work for a small business. If small business labor costs doubled overnight, most could not absorb the additional expense and survive. You’d see a lot of places go belly up, and either nothing would replace them or large corporations that were able to absorb the labor costs would take over and raise prices to maintain their margin. A higher minimum wage just strengthens the position of the companies with enough capital to survive the change.

    I agree that wages need to increase, but it’s a lot more complicated than just the government saying, “Hey! Pay them more!”



  • There’s also a huge risk of this being misapplied. I remember way back in PS2 days, I was struggling with a jumping puzzle in the original God of War so much so that the game jumped in with a prompt offering to turn down difficulty. But turning down the difficulty in God of War reduces combat difficulty, nothing to do with the huge friggin’ hole I kept falling into from mis-timing jumps.

    Honestly, every game I’ve played that offers scaling difficulty based on performance has been because I sucked at the platforming parts that they couldn’t make easier with a setting. Maybe it’s a hint that I should stop playing platformers.


  • Jaffe always struck me as a perpetual adolescent. The two GoW games he worked on were great for the time, but the stories were shallow excuses to showcase as much gore as possible. His other big property, Twisted Metal, was genre-defining gameplay but any narrative was just edgelord violence and/or crass humor.

    The last “big” project I remember coming down the pipe from him was Drawn to Death, which took his signature juvenile tastes and combined them with horrible gameplay and eye-blistering art direction. As far as I’m aware, he hasn’t worked on a game since.

    I’m not saying the new GoW games are perfect, but I wouldn’t say Jaffe has a trusted critical eye.