I bought one when they first came out, and one when they did the $5 liquidation sale when they were discontinued. I wish I’d bought more, just to be safe.
I bought one when they first came out, and one when they did the $5 liquidation sale when they were discontinued. I wish I’d bought more, just to be safe.
A buddy of mine got “OUCH” on the inside of his lip. Ironically, it hurt a lot less than the piece on his shin.
The difference being the PS4 wasn’t backwards compatible. The remaster was intended for people who hadn’t and couldn’t play the PS3 version.
PS5 is backwards compatible, making this a little more bullshit.
Dollar Tree, too. A friend of mine worked there for two weeks, quit when her first paycheck came as a debit card.
And Bo Duke was from upstate New York.
“Not admissible because it was illegally captured” didn’t give me the warm-and-fuzzies this comment sounds like it should’ve.
When I was in high school, the girls’ running team made shirts that said, “Fast girls have good times.” It’s been more than twenty years, and I still think about how funny that double-entendre is.
So, yeah, you would’ve sold a lot more weiners.
if your goal as a parent is to maximize success of your children.
“Success” is very subjective.
“Stick it on Max” still costs money? Royalties, hosting, closed captioning and translation, GUI requirements all are going to keep chipping dollars out of a product that they did not believe would make them money.
And, as you say, DC movies have really underwhelmed. Did anyone reasonably think that the (apparently) worst one was going to draw in new subscribers?
You’re close to the truth at the end there. They spent $90 million on it, found out it was an absolute dog when they started test evenings, and decided to scrap it rather than pay another $50 million+ on promotion and other post-production expenses.
With a $20 million write-off on a $90 million movie, they still lost $70 million. They just didn’t want to lose more.
It still sucks for the actual creators and the fans, but it’s not like doing this actually makes the studios richer. It’s just about not falling into the sunk-cost fallacy.
I agree that it’s got to be how young Lemmy skews. No one who has ever bought alcohol at a self-checkout has said, “This is so quick and convenient!”
Sounds like you should sell that house, dude…
Did you even read my comment? Yes, without minimum wage an employer could theoretically pay an employee less. But minimum wage already doesn’t pay enough for people to survive. All it is doing is giving employers a solid number they can point to and say, “Well, the government says this work is only worth $7.25!”
No one can survive on the current federal minimum wage, but employers are using that as a guideline when offering wages instead of looking at their business needs or local competition. That means the current minimum wage is actively harming employees. So, again:
Minimum wage needs to be adjusted for inflation to match what it was originally intended for, or it needs to be abolished. Right now, it just gives employers a very low starting point for their bad-faith negotiations.
There will always be wants and needs that go unfulfilled
That’s not what ‘needs’ means.
But no one would actually work for free, so now the company has to actually decide how much it values the work at.
Look at what happened with retail and fast-food after lockdowns lifted in the US: wages surged for the bottom 10% of earners. These places couldn’t get people to work for minimum wage, so they had to ignore minimum wage and actually value the work accordingly. As a result, income saw some pretty strong growth for those employees.
What a minimum wage does is set the opening baseline for negotiation. The company can say, “We know this is a shitty job that anyone can do, and the government says that kind of work is worth $7.25.” That creates a hurdle to discourage an employee from negotiating for more.
Minimum wage needs to be adjusted for inflation to match what it was originally intended for, or it needs to be abolished. Right now, it just gives employers a very low starting point for their bad-faith negotiations.
The argument is that raising wages would cost business owners too much. They would need to close up shop rather than pay higher wages, and then the workers aren’t making anything.
And there is some truth to that, unfortunately. Almost half of all private sector employees work for a small business. If small business labor costs doubled overnight, most could not absorb the additional expense and survive. You’d see a lot of places go belly up, and either nothing would replace them or large corporations that were able to absorb the labor costs would take over and raise prices to maintain their margin. A higher minimum wage just strengthens the position of the companies with enough capital to survive the change.
I agree that wages need to increase, but it’s a lot more complicated than just the government saying, “Hey! Pay them more!”
most of the negative sentiment on cops comes from anecdotes
Oh, I thought it came from the years of empirical evidence of corruption, bias, and state-funded violence.
There’s also a huge risk of this being misapplied. I remember way back in PS2 days, I was struggling with a jumping puzzle in the original God of War so much so that the game jumped in with a prompt offering to turn down difficulty. But turning down the difficulty in God of War reduces combat difficulty, nothing to do with the huge friggin’ hole I kept falling into from mis-timing jumps.
Honestly, every game I’ve played that offers scaling difficulty based on performance has been because I sucked at the platforming parts that they couldn’t make easier with a setting. Maybe it’s a hint that I should stop playing platformers.
Jaffe always struck me as a perpetual adolescent. The two GoW games he worked on were great for the time, but the stories were shallow excuses to showcase as much gore as possible. His other big property, Twisted Metal, was genre-defining gameplay but any narrative was just edgelord violence and/or crass humor.
The last “big” project I remember coming down the pipe from him was Drawn to Death, which took his signature juvenile tastes and combined them with horrible gameplay and eye-blistering art direction. As far as I’m aware, he hasn’t worked on a game since.
I’m not saying the new GoW games are perfect, but I wouldn’t say Jaffe has a trusted critical eye.
That last point is why I couldn’t play Fallout 4. My son was kidnapped, my spouse was killed, and I need to find out who did it and where they are! Right after I save a library, build a town, and solve some detective mysteries, I guess.