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That doesn’t really contradict their premise about making modern RTS. StarCraft and Age of Empires 2 are ancient at this point. An entire generation of kids has grown up since they came out.
I don’t think the fact that you could make a successful mainstream RTS way back then really says much about whether you could make one in 2024.
North America makes its cities catered to cars rather than people and then people spread out into suburbs. Then North Americans say they can’t make the cities suck less because the people are too spread out.