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Cake day: July 15th, 2023

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  • The Game Gear was only good for 2-3 hours on six AA batteries, so you basically had to play tethered to the wall or invest in lots of rechargeable batteries. The library also wasn’t as strong overall as the Game Boy’s, although its top games were previous-gen console quality (because they literally were in other territories).

    Both screens were also just awful about blurring during fast movement. Nintendo wisely avoided it altogether, while Sega was bound by their flagship brand. When you really got going in something like Sonic Chaos, particularly considering the small viewing window, you were really just letting Jesus take the wheel.

    Source: I was a Game Gear kid.





  • Eh. LRG puts out dumb stuff all the time, but they’re not forcing anyone to buy their $200 Bill & Ted limited edition with stickers, soundtrack, and SteelBook or whatever. It’s not a company’s responsibility to sell you less stuff.

    If you just want an easy way to play certain games on your Switch or PS4, they can be an easy way of doing so if you no longer have the console in question or if the market rate for original cartridges or discs has priced you out.

    They also occasionally put out the first Western licensed version of certain Japanese games on original media, which I think is pretty worthwhile and something they should do more of. Provided they aren’t just CD-Rs.

    No one needs to buy every random thing they put out.











  • This article was fascinating.

    I was just talking to a couple of software engineer friends the other day about how engineering research like this doesn’t really happen anymore outside of the massive companies, and even within those it’s greatly reduced.

    Now it’s all about applied engineering (app development using established technologies and techniques), with research limited to incremental gains with new technologies, augmented by published research. But it wasn’t always like this; there was a gradual erosion. Just prior to this latest era, a company could at least plausibly start a project to use published research with no public implementation and build an implementation. Our careers started in the 2000s and we remember a better time…

    Two of us work in a large company currently and were recently closely involved with some of the most “speculative” research at the company, and it was almost entirely incremental. The third person is a literal research engineer at an engineering research firm who says real research described in articles like these is dead.

    I can’t imagine having two years to produce something so ex nihilo these days, and the fact that they were able to achieve so much in such a short amount of time is truly incredible, and a testament to the quality of the engineers.