• Queen HawlSera@lemm.ee
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    17 days ago

    Disgraceful behavior…

    Right my Sims? looks to how horribly her game is glitching up due to owning more expansions than Maxis ever intended for Sims 4 to actually have

    But for real, the idea of an MMO still requiring a monthly fee in 2024 is ridiculous.

    in 1998 when it was a new concept and a lot of money had to go into maintaining the sheer volume of people using servers at a time when the internet couldn’t handle more than 20 Star Trek fanboys at once without using up all the bandwith, sure. I could see that.

    But in 2024 where even small Indie studios can afford regular free content updates and still make a profit from word of mouth game sales? Yeaaah no.

    • Phoenicianpirate@lemm.ee
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      17 days ago

      I remember the first big MMORPG that was on the internet: Ultima Online. I wanted to play it back in the day, but I couldn’t because I was far too young to have my own credit card to pay (and my dad was quite firmly not going to pay) and in the very late 90s, at least where I lived, the internet was still a pay-as-you-play affair, meaning every second you spent was logged and charged on your next phone bill. Sometime around 2000 or very early 2001 the internet got some plans by the company that had us pay a single fixed fee, so I could remain online as long as I wanted without worrying about a skyrocketting bill.

    • LarmyOfLone@lemm.ee
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      17 days ago

      I’m confused, is this a serious take? How they make their money leads to how the game is designed and who for. If it’s advertising it’s shit. If it’s microtransactions it becomes about min-maxing annoyance for most gamers while attracting whales, gambling and is shit. Monthly subscriptions is a model that needs loyalty and should attract people who want to “live” in an permanent virtual game world.

      Ideally I’d want a global “entertainment subscription” non-profit that is funding projects for the players benefits and is somewhat crowd-controlled like a socialist bank.