Do people genuinely not realize that sony and microsoft had a great data collection source (console gamers) that have largely “aged out”? This new push for account sign-ins is obviously because their user data flow needs a big kick. They used to get data when people bought the game on their own platform, ran it on their own platform, even how many hours their gameplay sessions were individually throughout the week. With a lot of their studios games they had either complete or timed exclusivity to really find out what was driving gamers to game, and beyond that it’s a popular commodity and likely a loat or reduced revenue stream.
With helldivers 2, the account controversy sprung up on the back of Helldivers 2’s stats page not showing correct numbers for anything (and sometimes being rolled back asynchronously from your currencies and unlocks). Seemed obvious to me at the time they wanted a head count from another source (a sign-in) and probably data beyond that like session time/length. Whatever people are upset about sign-ins over, I don’t actually see it articulated much; there are a lot of good reasons to dislike it (potential stoppage of the service causing games to be harder to play like end of service for Games for Windows Live) and I never see them mentioned, just general vitriol for the companies. I don’t find the companies sympathetic, but I do find it odd that people just slam it aimlessly everywhere instead of identifying the issues beyond basic understanding of privacy fears.
They could make the psn account optional, and most people wouldn’t care. Make it easy to click “No thanks” once and be done. Some people would voluntarily do it because they like seeing their own stats in one place.
They could generate a unique ID for a given install and send metrics home when there’s a connection but no psn account, and most people wouldn’t even notice.
I think most of the consumer anger is coming from getting a worse experience for no gains. It makes the corporation seem unreasonable.
Do people genuinely not realize that sony and microsoft had a great data collection source (console gamers) that have largely “aged out”? This new push for account sign-ins is obviously because their user data flow needs a big kick. They used to get data when people bought the game on their own platform, ran it on their own platform, even how many hours their gameplay sessions were individually throughout the week. With a lot of their studios games they had either complete or timed exclusivity to really find out what was driving gamers to game, and beyond that it’s a popular commodity and likely a loat or reduced revenue stream.
With helldivers 2, the account controversy sprung up on the back of Helldivers 2’s stats page not showing correct numbers for anything (and sometimes being rolled back asynchronously from your currencies and unlocks). Seemed obvious to me at the time they wanted a head count from another source (a sign-in) and probably data beyond that like session time/length. Whatever people are upset about sign-ins over, I don’t actually see it articulated much; there are a lot of good reasons to dislike it (potential stoppage of the service causing games to be harder to play like end of service for Games for Windows Live) and I never see them mentioned, just general vitriol for the companies. I don’t find the companies sympathetic, but I do find it odd that people just slam it aimlessly everywhere instead of identifying the issues beyond basic understanding of privacy fears.
They could make the psn account optional, and most people wouldn’t care. Make it easy to click “No thanks” once and be done. Some people would voluntarily do it because they like seeing their own stats in one place.
They could generate a unique ID for a given install and send metrics home when there’s a connection but no psn account, and most people wouldn’t even notice.
I think most of the consumer anger is coming from getting a worse experience for no gains. It makes the corporation seem unreasonable.