• Diplomjodler@lemmy.world
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    2 hours ago

    Ah yes, those precious precious CPU cycles. Why spend one hour writing a python program that runs for five minutes, if you could spend three days writing it in C++ but it would finish in five seconds. Way more efficient!

  • Postmortal_Pop@lemmy.world
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    2 hours ago

    I know it makes me sound like an of man shouting at clouds but the other day I installed Morrowind and was genuinely blown away by how smooth and reliable it ran and all the content in the game fitting in 2gb of space. Skyrim requires I delete my other games to make room and still requires a whole second game worth of mods to match the stability and quantity of morrowind.

    • MoonMelon@lemmy.ml
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      1 hour ago

      High res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal’s new “Nanite” tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.

  • UnfortunateShort@lemmy.world
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    2 hours ago

    It used to be pretty terrible, but the frameworks are getting there, starting with the languages they are based on.

    Believe it or not, Java has been optimized a ton and can be written to be very efficient these days. Another great example of a high-level, high-efficiency language is Julia. And then there is Rust of course, which basically only sacrifices memory-efficiency for C-speeds with Python-esque comfort. It’s getting better.