In the graveyard of live service games Concord may just be the biggest headstone, and that seems to have focused some minds over at PlayStation. Previously the noises coming from Sony were all about the importance of live service games to its future strategy, and it had announced plans to launch more than 10 live service games by the 2025 fiscal year, which ends on March 31, 2026.
Now? Not so much. A new Bloomberg report reveals that “following a recent review” PlayStation has canceled two unannounced live service games in development at subsidiaries Bend Studio and Bluepoint Games. Bend is best-known for Days Gone and, back in the day, Syphon Filter, while Bluepoint mainly handles high-profile remakes like Demon’s Souls.
Well, no.
Deep Rock Galactic has fully optional skin packs to make money and they’re doing great.
Warframe has been chugging along for over a decade now and they’re doing great. Beating the pants off of Destiny 2 for average player count.
The live service trick is that live service only works if the company actually cares about the product. Those two companies stand out because they legitimately care and have great communication with their communities.
So far Warframe has been the ONLY example of a good live service game. It’s the OG when it comes to the model, but it’s also the exception, and not the rule.
Don’t forget Path of Exile.
Id argue a bunch of early access games that get constant updates are Live Service games too.
And indie games like Terraria and Minecraft were the best examples of live service.
I’d consider No Man’s Sky a pretty successful live service game, as well.
“Live service” is a game that has an always online requirement. Just getting updates on the regular doesn’t make it a live service if the game works just fine without an Internet connection.
Single player Ubisoft games are all “live services”, due to some of them needing a constant connection to Ubisoft’s servers, and them having in-game shops that only work while online.
I’m not sure you got the right definition of live service game. What you said is the definition of always online games.
Destiny historically vasscilated between “fucking amazing” and “dumpster fire”. The problem has always been that it is near impossible to maintain that level of quality and entertainment consistently while also innovating on a regular basis. It is very difficult and very expensive.
They moved into “dumpster fire” territory significantly more than “fucking amazing”, sadly. Like one good expansion, three bad updates and two bad expansions, one good update.
DRG doesn’t make me feel like they are taking advantage of me with their transactions because they aren’t required. It’s nice that way.
I’d say also it depends on the franchise. Depp rock? Be a funny space dwarf yelling rock and stone? Hell yes imma do that with some friends.
God of war? No. Much more serious tone, I want to do that alone to explore the narrative