- cross-posted to:
- gaming@lemmy.zip
- cross-posted to:
- gaming@lemmy.zip
This has been possible via the BIOS for a while now, but it’s long overdue at the OS level. I love that Value keeps adding little QoL improvements to the steam deck, it’s turned out to be one of the best pieces of tech I’ve ever bought.
It’s so weird that it doesn’t have it because both my kubuntu and endeavorOS installs have it by default. Like that’s a basic feature
It was already an option in desktop mode afaik, just wasn’t part of game mode.
Decky has a Powertools plugin, what I’ve been doing, can set per game profiles and restrict charge rates as well with that.
I do hope they focus a bit on the UI going forward - we’ve noticed a lot of silly little bugs while either using the Steam Deck controls or a controller.
A little hard to close a window without focus when using a controller…
Finally!!
Still can’t believe some phones don’t have this
I think it comes down to driver support. It’s not that the hardware can’t do this, but rather it’s that you need to pass the option to control it all the way up from the lowest levels of the system eventually into user space where you can select an option in settings.
That, and it’s just not the first priority on devices that are generally low-margin.
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The logic isn’t flawed, your priors are. You’re assuming that people are constantly on a cycle of charging their battery to the limit, running it down low, and then charging it again. If you mostly play docked or with a charger plugged in then capping the battery at around 80% prolongs the battery runtime for when you do turn the limit off and want to use the full battery.
If you mostly play fully charged and stationary, then lowering the charge limit means you have more future opportunities to experience the fully battery runtime when you disable the setting.
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I mean, I was just gonna unplug it at 80 and plug it back it at 40.
Beforehand I couldn’t just leave it cause it would go to 100%.
If your referring to always keeping it plugged in, can’t I cap it at 60% then?
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What about only charging to 80% until I actually go on a road trip?
It’s same with electric cars, there is day to day mode and road trip mode.
But this 80% will last a lot longer.
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I mean, 80% corresponding to X mAh battery capacity. It will stay at that value for much longer.
Consider two decreasing lines, one with a slightly lower slope. Now imagine the steeper line starting higher on this graph, eventually the lines will cross and despite starting lower the shallower line will be higher.
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That’s less of an issue with devices you use in battery mode all day, but the Deck sits on the docking Station most of the time and constantly getting held at 100%
The Deck automatically stops charging and let’s the battery drain to around 95% when plugged in anyway.
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Why do you reply to a deleted comment?
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Got my hopes up there might be some sleep limit too. Would much prefer if it shuts down/hibernated after being asleep for more than 26 hours (or past a certain battery level)
The problem is that the Steam Deck APU doesn’t support amd_p_state and you need to rely on auto_cpufreq. This explains why the power consumption in sleep is so high.
Interesting. I have always felt that the Steam deck loses quite a bit of battery percentage during sleep. I agree that it would be a fantastic quality of life update to enable to shut down or enter some form of lower power consumption hibernation state after a period of time at a certain battery level.
It’s a custom chip though isn’t it? Seems a strange choice
I think the amd_p_state is not available on any Zen 2.
This is incorrect.
Huh
I personally wouldn’t want that, at least not if it’s on a game.
Hibernate would be great as it’s a slightly longer restore, but should work the same (if you are willing g to sacrifice the disk space)
Being able to pick up the deck and know it will have battery left would be really nice. It drains pretty fast in sleep mode.
It can’t dump a save state to disk? I guess that would be difficult on a normal OS.
That’s basically what hibernate is. Shouldn’t be hard to offer as an option.
The difficult bit is having it wake from sleep to hibernate itself. I suspect that would require hardware.
I really appreciate this one. Have done this on my other devices too, and while it does cut battery life by a little, your battery health will remain high for considerably longer
You know what would have made this a non-issue?
Easily user replaceable batteries.
On top of that we should have standard sizes and mandate that manufacturers use them.
IDK about non issue. I have a framework laptop, and even though the battery is very easily replaceable, I still set the charge limit to 80%.
I don’t require the extra charge the majority of the time, and now I don’t have to worry about replacing my battery for a much longer period of time.
Though I agree, for as serviceable as the steam deck is, a little more attention could’ve been paid to the battery situation.
I thought the steam deck battery wasn’t too hard to replace? As long as you can handle a screwdriver.
The iFixit Guide to replace the battery on an Steam Deck (OLED)
TL;DR: Mostly screws, but the battery itself is adhered in with several adhesive strips. Be careful if you follow this guide at home as using too much heat can damage the device and/or the battery.
In summary: No, it’s not that easy to replace. As someone who fixes a lot of electronics I hate this practice of adhering batteries (much less anything replaceable) into a device.
IIRC it’s glued in, and there might be other barriers beyond that
…i just assumed they knew how to keep the battery safe already… My deck has stayed plugged in and docked since i got my projector to use with it…fuuuuuck
What do people set it to?
Default limit when toggled on is 80%, which generally seems like a good middle ground between usability and battery life. You can also raise the limit higher if you want more battery, or lower if you want to preserve the battery life better.
I implemented the same on my laptop with tlp. It is actually pretty easy to do so.