

Good to know that hdr works, and that other people are seeing the same edge flicker artifacts, it’s there on others (edges can get a bit shimmery with tsr) but really bad with dlss, I was wondering if it was lighting related but that point about atmospheric effects makes sense. Also tried messing about with the dlss version and settings, no dice unfortunately.
What launch options are you using if you don’t mind? I’ve had some adventures with hdr over the past year (GoW Ragnarok, CP2077 and ER run great, Horizon Zero Dawn absolutely hates it and will black screen with it on with or without gamescope) would love to have that going. I’ll definitely try the texture streaming setting too , some of the stuttering was super noticeable when I first booted it, definitely got better after some time.
My partner gifted me the copy, they’re on windows so (unsurprisingly) windows/linux coop works too. For what it’s worth, I was running it through sunshine to my steamdeck later yesterday and was a pretty solid experience.
Yeah, tbf though I play through proton a lot, but any time I change resolution (like say, when I play through moonlight on my steamdeck) I get hit with a “compiling vulkan shaders” before the game actually launches on top of any compiling shaders in game. It’s usually pretty fast but there’s a few times it’ll take a while, and it happens on windows too, my partner had a bunch of times this week where they hit extended load in times (BL4 in particular) because of it.
I want to say ME Legendary Edition had periods where it’d compile shaders, some others for sure I recall needing to as well, ME:A, DA:I and Veilguard for sure I recall having to wait a bit.