• mriswith@lemmy.world
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    2 months ago

    That’s nothing new.

    Gamers who don’t know any programming, or maybe made a little utility for themselves. Looovee to bring out the old “just change one line of code”, “just add this model”, etc. to alter something in a game.

    They literally do not understand how complex systems become, specially in online multiplayer games. Riot had issues with their spaghetti code, and people were crawling over eachother to explain how “easy” it would be to just change an ability. Without realizing that it could impact and potentially break half a dozen other abilities.

    • fennesz12@feddit.dk
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      2 months ago

      Diablo4 has memory leak issues. As a software engineer myself, I just don’t see any excuse for a game this long in production to have memory leak problems.

      There is no doubt that a lot of games are getting rushed without being properly tested.

      • SorteKanin@feddit.dk
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        2 months ago

        Tbf memory leaks can be very hard to diagnose and can also be hard to avoid in any software written in a language like C++, which is probably what Diablo 4 is written in.

        • mriswith@lemmy.world
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          2 months ago

          In large scale online games you have issues ranging from obscure things causing memory leaks based on drivers, hardware combinations, etc. and all the way to basic things getting overlooked. One of my favorite examples being GTA5 online.

          They forgot to update a function from early testing, and it was in the game for about a decade before someone else debugged the launch process. And then realized that it was going through the entire comparison file for each item it checked on the local list. So “changing a few lines” ended up reducing initial load times by up to 70% depending on the cpu and storage media.

          EDIT: I’ve been drinking and probably misreemebred parts, so here is the post about how he found the issue

          • shoo@lemmy.world
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            2 months ago

            That’s kind of a funny example because, on a quick skim, nothing he did was exceptionally clever or unusual (other than workarounds for not having source code). R* basically paid him 10k for some basic profiling that they never bothered to do.

      • mriswith@lemmy.world
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        2 months ago

        Yea, in things like MOBA games you have to compensate for so many edge cases that the amount of interactions between abilities is as you say, scary.

      • nfreak@lemmy.ml
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        2 months ago

        In the wake of all the layoffs and such I don’t know if any former employees have (as vaguely as possible) discussed the codebase yet. It seems like such an absolute nightmare.

    • Jimmycakes@lemmy.world
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      2 months ago

      Well why didn’t you start 6 months ago. It’s not my problem. I paid full price. If you wanna be left the fuck alone sell games for $15 and take your time no one will bother you. When you start asking $80 a game the price sets expectations. Devs lack of planning is not my problem as a consumer.

      • digitalnuisance@infosec.pub
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        2 months ago

        Gamer who doesn’t understand how gamedev works gets mad at guy telling them they don’t get how gamedev works, demanding their treats get here, right now anyway after being told it actually takes a bit to make. News at 11.

          • digitalnuisance@infosec.pub
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            2 months ago

            Yeah, you’re probably right, the video game you personally made is probably better and we’re just lazy. BTW I demand 20 hours of brand-new content to be released next week, and it better be cutting-edge, uniquely interesting and creative, bug-free and $4.99, or else you’re a lazy dev, too.

            It’s genuinely funny watching these people learn absolutely nothing when slapped in the face with hard facts.