• otacon239@lemmy.world
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    23 天前

    Just another 8-10 years before we get to play it guys!

    Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.

    I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.

      • Quetzalcutlass@lemmy.world
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        22 天前

        If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).

        I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.

        I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.

          • Quetzalcutlass@lemmy.world
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            22 天前

            Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.

            I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.

            • 474D@lemmy.world
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              22 天前

              Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol

              • SupraMario@lemmy.world
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                22 天前

                It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.

                • nogooduser@lemmy.world
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                  22 天前

                  I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.

                  • SupraMario@lemmy.world
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                    22 天前

                    That’s true, I think those who didn’t follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.

                  • SupraMario@lemmy.world
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                    22 天前

                    Agreed, even then though, it’s still got the npc feel. Gta6 is supposed to fix this, but I’m not holding my breath.

            • Ushmel@lemmy.world
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              22 天前

              braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things

            • vivendi@programming.dev
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              22 天前

              There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty

        • Ushmel@lemmy.world
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          22 天前

          i was a day 0 PC owner and it was 100% normal launch day fuckery.

          • LucidNightmare@lemm.ee
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            22 天前

            Yeah, I had it on PC and while there were plenty of bugs, I still beat it before patch 1.06 or whatever came out. Still had quite a lot of fun!

            Now, the console releases on the other hand… yikes man. Yikes…

            • kemsat@lemmy.world
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              22 天前

              I also had it on launch day, on PC, and it worked great for me as well. If anything, performance got worse after they patched the game.

                • kemsat@lemmy.world
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                  22 天前

                  Some people complain very loudly. It’s possible most of us actually had no problems & said nothing, leaving only the scorned to be heard.

                  So, believe it or not, what you said is why I was responding. To let you know “that performance issues are different for different people on different systems.” Seems like you forgot it yourself.

                  Have a nice day 😊

    • wirelesswire@lemmy.zip
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      23 天前

      I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.

    • ampersandrew@lemmy.world
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      22 天前

      I don’t know how you one-up the first game.

      Well, after playing Baldur’s Gate 3, I’ve got no shortage of ideas. I really enjoyed Cyberpunk, but “this is the strength option” and “this is the hacker option” are nothing compared to how BG3 lets you come up with your own solutions through its systems.

    • iAmTheTot@sh.itjust.works
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      22 天前

      Well, not being a broken mess without all of the promised features would be a good start towards one-upping it.

    • drzoidberg@lemmy.world
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      22 天前

      I don’t know how you one-up the first game.

      They could release a complete game that’s playable, with the content they claimed would be in it, for starters.

      I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.

    • tauren@lemm.ee
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      22 天前

      Seriously, though. I don’t know how you one-up the first game.

      By making the world around the player feel real and alive, for example. Or by hiring QA engineers and listening to their reports. Preferably, both.