🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 3 days agoAnon turns on raytracingsh.itjust.worksimagemessage-square117linkfedilinkarrow-up1720arrow-down117
arrow-up1703arrow-down1imageAnon turns on raytracingsh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 3 days agomessage-square117linkfedilink
minus-squarecount_dongulus@lemmy.worldlinkfedilinkarrow-up27arrow-down2·3 days agoBut, it takes a lot of work by designers to get the fake lighting to look natural. Raytracing would help avoid that toil if the game is forced RT.
minus-square☂️-@lemmy.mllinkfedilinkarrow-up1·edit-22 days agothats the same logic behind the really high hardware requirements nowadays. studios just wanting to save time and cut corners, and you have to offset that with really expensive cards.
But, it takes a lot of work by designers to get the fake lighting to look natural. Raytracing would help avoid that toil if the game is forced RT.
thats the same logic behind the really high hardware requirements nowadays.
studios just wanting to save time and cut corners, and you have to offset that with really expensive cards.