🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 4 days agoAnon turns on raytracingsh.itjust.worksimagemessage-square117linkfedilinkarrow-up1720arrow-down117
arrow-up1703arrow-down1imageAnon turns on raytracingsh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 4 days agomessage-square117linkfedilink
minus-squareHadriscus@jlai.lulinkfedilinkarrow-up1·2 days agoYes, you can skip simulating GI with many small lights. Not a game dev, I work in animation. Up until fifteen years ago this was still a regularly taken approach to lighting scenes, before the advent of pathtracers
Yes, you can skip simulating GI with many small lights. Not a game dev, I work in animation. Up until fifteen years ago this was still a regularly taken approach to lighting scenes, before the advent of pathtracers