Hmm… Good question… They’ll have to be the kind of videogame that was the first to do something, or set the standard for something, or has had a huge, long lasting cultural impact that can still be felt today.
So in that hypothetical museum I’d nominate:
Pong.
Tetris.
Donkey Kong arcade game.
Super Mario.
Super Mario 64.
Crash Bandicoot
Metroid (the first one).
Castlevania (the original one).
Hollow Knight.
Mario Kart.
The Legend of Zelda (the first one).
TES III Morrowind.
TES V Skyrim.
Doom (the original one).
Half Life.
Counter Strike (the original one).
Ultima.
Ultima Online.
Dune (the RTS game).
Warcraft.
World of Warcraft.
Age of Empires II, perhaps alongside the Definitive Edition.
Most of these I get, but idk about hollow knight unless it’s a part of the “Metroid/Castlevania” exhibit. It’s a good game but idk if it’s quite “museum” status.
It would be part of the Metroidvania section, because it’s probably one of the best modern takes on it, and it has and currently is spawning quite a number of copy-cats. So that would cover its cultural impact too.
On the home-gamer gameplay side, this is a solid list. On the technology side, I think there’s even more that makes sense for a curated museum tour. There were big leaps made in arcade tech through the 80’s and 90’s that were pushing all manner of graphics and sound, head-and-shoulders above the previous generation.
Sega’s “super scaler” boards come to mind, allowing for games like Hang-on, Outrun, and After Burner. Digitized sound samples started with Sinistar and Tempest. Dragon’s Lair amazed everyone with an interactive LaserDisc experience. There were also notable forays into AR with Time Traveler, and VR with Virutality. Lastly, we have the fully-enclosed and immersive cockpit of early Battletech simulators.
Hmm… Good question… They’ll have to be the kind of videogame that was the first to do something, or set the standard for something, or has had a huge, long lasting cultural impact that can still be felt today.
So in that hypothetical museum I’d nominate:
I think some representative of mobile gaming should be on this list (as much as I hate them). Probably either Candy Crush or Angry Birds.
There should also be a motion gamer entry somewhere on here like Wii Sports or something.
And maybe an indie entry…like perhaps Stardew Valley.
Also some type of sim entry…maybe SimCity?
And probably an adventure game entry of some sort (King’s Quest or Monkey Island).
Relatedly, I think we’re still waiting for a VR or AR game that anyone gives a real shit about.
Edit: the more I think about this the more I think we need more entries so I’ll just stop it
Most of these I get, but idk about hollow knight unless it’s a part of the “Metroid/Castlevania” exhibit. It’s a good game but idk if it’s quite “museum” status.
It would be part of the Metroidvania section, because it’s probably one of the best modern takes on it, and it has and currently is spawning quite a number of copy-cats. So that would cover its cultural impact too.
On the home-gamer gameplay side, this is a solid list. On the technology side, I think there’s even more that makes sense for a curated museum tour. There were big leaps made in arcade tech through the 80’s and 90’s that were pushing all manner of graphics and sound, head-and-shoulders above the previous generation.
Sega’s “super scaler” boards come to mind, allowing for games like Hang-on, Outrun, and After Burner. Digitized sound samples started with Sinistar and Tempest. Dragon’s Lair amazed everyone with an interactive LaserDisc experience. There were also notable forays into AR with Time Traveler, and VR with Virutality. Lastly, we have the fully-enclosed and immersive cockpit of early Battletech simulators.
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