All of them. In the Museum of All Video Games
This. All of them needs to be preserved.
I came here to say this exact same thing. Videogames are an art form, and the history of that art should be preserved, both the successes and the failures. People should be able to look back on what was a hit and what was flop, on the ideas that worked and the ones that didn’t, on the well made games and the badly made games. All of it matters, all of it is part of the same story.
Exactly. There is no selection of which deserves it.
Also my first thought. Specifically the first one.
Be sure to have a look at KeeperFX and !dungeonkeeper@lemmy.world
Of course, keeperFX is great!
To get the obvious out of the way: Pacman, Doom 2, Starcraft, Simcity 2000, Civ 3. All genre-defining milestones.
Total Annihilation. They’re still making sequels today (Supreme Commander, Beyond all Reason).
Warzone 2100 was the first 3D rotatable zoomable RTS which was pretty mind blowing at the time.
Fuck yes Total Annihilation. BAR is already amazing and last time I played it it was still in alpha.
Civ 3? Outside of introducing strategic resources, it is difficult to think of what innovation Civ3 brought to the franchise. Civ 2? Absolutely. Civ 4? I can totally see it. What makes Civ 3 stand out?
If anything, Civ1 should be the milestone for creating a genre.
Civ 3 was the first one I played so it sticks in my mind the most, that’s all. Any of the Civs would be fine.
I do feel like Civ 3 was a big step up in visual effects, though.
Civ 3 was the first game in the series that didn’t feel like a big improvement (graphics aside of course). but you always love your first Civ.
So many people in this thread just listing games they like and don’t know what museums are for.
Dwarf Fortress, obviously.
“It’s the best game you’re not playing.”
The ICO trilogy
Hmm… Good question… They’ll have to be the kind of videogame that was the first to do something, or set the standard for something, or has had a huge, long lasting cultural impact that can still be felt today.
So in that hypothetical museum I’d nominate:
- Pong.
- Tetris.
- Donkey Kong arcade game.
- Super Mario.
- Super Mario 64.
- Crash Bandicoot
- Metroid (the first one).
- Castlevania (the original one).
- Hollow Knight.
- Mario Kart.
- The Legend of Zelda (the first one).
- TES III Morrowind.
- TES V Skyrim.
- Doom (the original one).
- Half Life.
- Counter Strike (the original one).
- Ultima.
- Ultima Online.
- Dune (the RTS game).
- Warcraft.
- World of Warcraft.
- Age of Empires II, perhaps alongside the Definitive Edition.
- Sid Meier’s Civilisation (the first one).
- Final Fantasy (the first one).
- Chrono Trigger.
- Minecraft (as much as I hate it).
- Elite (the first one).
- Wing Commander Privateer Gold.
- 3D Space Cadet Pinball.
I think some representative of mobile gaming should be on this list (as much as I hate them). Probably either Candy Crush or Angry Birds.
There should also be a motion gamer entry somewhere on here like Wii Sports or something.
And maybe an indie entry…like perhaps Stardew Valley.
Also some type of sim entry…maybe SimCity?
And probably an adventure game entry of some sort (King’s Quest or Monkey Island).
Relatedly, I think we’re still waiting for a VR or AR game that anyone gives a real shit about.
Edit: the more I think about this the more I think we need more entries so I’ll just stop it
On the home-gamer gameplay side, this is a solid list. On the technology side, I think there’s even more that makes sense for a curated museum tour. There were big leaps made in arcade tech through the 80’s and 90’s that were pushing all manner of graphics and sound, head-and-shoulders above the previous generation.
Sega’s “super scaler” boards come to mind, allowing for games like Hang-on, Outrun, and After Burner. Digitized sound samples started with Sinistar and Tempest. Dragon’s Lair amazed everyone with an interactive LaserDisc experience. There were also notable forays into AR with Time Traveler, and VR with Virutality. Lastly, we have the fully-enclosed and immersive cockpit of early Battletech simulators.
anxiously checks that Chrono Trigger made the big list
Okay then, carry on.
Most of these I get, but idk about hollow knight unless it’s a part of the “Metroid/Castlevania” exhibit. It’s a good game but idk if it’s quite “museum” status.
It would be part of the Metroidvania section, because it’s probably one of the best modern takes on it, and it has and currently is spawning quite a number of copy-cats. So that would cover its cultural impact too.
EA games deserve to be in a museum.
Because everyone needs to remember how a company can exploit their customer base with money grab schemes like loot boxes, pay to win junk and empty unplayable shells which need loads of expensive dlc’s to make it even a little playable.
There should also be an entire wing for never finished bug simulators.
The area with actual proper games would be tiny. But it should include the old age of empires 2, city skylines 1, Kerbal space program 1 and everything from Larian studios.
Age 2 is actually in a museum now. Larian’s games are overhyped, and even KSP went bad the moment Squad sold out to Tencent.
I’ve finished BG3 6 times now, had a lot of fun playing Divinity 2 and am now playing divinity 1 couch coop with a friend. Their games are actually properly built, with loads of well written storylines.
The reason why it became so over hyped is because people got angry at all the other studios because Larian actually delivered properly built games worth their money. Same with Schedule 1. The game is fun but should be average compared to other games. But it isn’t average, the rest is just complete money-grab bug simulator junk.
Another World/Out of This World. Short game, but also a 1991 game made by one dev and one composer in two years, and artistically it still holds up fairly well even today.
Came to put this one in. I was mindblown when I tried it on the Amiga.
Gestures broadly: https://en.wikipedia.org/wiki/World_Video_Game_Hall_of_Fame
All of them.
Rogue Warrior?
I said all of them, so yes.
For me, it has got to be tetris. It is still thriving, even today. Anyone can understand the base concept and play it : it’s simple and enjoyable, anywhen. Plus, it runs on remotely anything.
Dwarf Fortress is, in fact, in a museum.
One that comes to mind is The Legend of Zelda: The Wind Waker.
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Street Fighter II - Not the first fighting game, but the one that kicked off a massive cultural phenomenon, and defined so much of the format that every fighting game since has taken influence from.
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Puyo Puyo Tsu - Although this game never got a chance to shine in the west, in Japan this game was just as influential to the puzzle game genre as Street Fighter II was to fighting games. I often describe Puyo 1 as the Street Fighter 1 of puzzle games, but I think you could make a case for whether 1 or Tsu really belongs in the museum, since 1 was plenty popular at release and did inspire other puzzlers even before Tsu hit the scene. However, Tsu is the game that really established puzzle games as a serious competitive genre, with large tournaments being held all the way back then.
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Beatmania - The original vertical scrolling rhythm game. Could include either the original, one of the first editions of IIDX, or even a current cabinet.
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Dance Dance Revolution - While Beatmania gets credit for being the first, and for being plenty popular in Japan, DDR is what popularized the genre in overseas markets. And for good reason, it’s equally notable for not being played with typical inputs.
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Rogue - The thing that a whole bunch of other games are like. Except now most of the games we say are like this, aren’t really like this at all…
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Like every major Nintendo game - fuck it not even gonna list them all
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