

EVGA 1080Ti owner here. Definitely not happy with the way NVidia has been acting for a while.
The loss of EVGA GPUs was already tragic enough because of NVidia. Now their recent actions? Not happy.


EVGA 1080Ti owner here. Definitely not happy with the way NVidia has been acting for a while.
The loss of EVGA GPUs was already tragic enough because of NVidia. Now their recent actions? Not happy.


Finally, a programmer that actually knows what he is talking about… PirateHardware…


AFAIK, its actually closer to 450GB, and that is if the base game and all currently released DLCs are installed as well.
800GB is an exaggeration, but 400GB+ is still ridiculously bloated.


There were a very small number of grey carts with 1.0 on them but most 1.0 carts at least in America are gold. Most grey carts are 1.2, but some have 1.1 as well. 1.1 is a general bugfixed version but also rare, while 1.2 is where all the censorship came in. Unfortunately for Europeans, all PAL versions are based on the censored 1.2 build. Due to this, grey carts are generally safe to assume are 1.2, because it is the most abundantly available build of the game, having been manufactured and sold the longest.
There are some reports of 1.1 having partial censorship as well, though these may be due to someone swapping the physical carts shell from a different version of the game.


I currently use an HP EliteDesk SFF (the middle size one) and use a DAC for DisplayPort to RCA.
DACs generally add less than 1 frame of lag. Youre thinking of scalers. If the adapter applies any sort of processing other than simply converting from digital to analog, then it adds more lag. But simply converting will usually have nearly imperceptible levels of lag. I can try to measure it when I use it next and see, but I can say that I don’t notice any “awful lag.” I am not a fighting game player, but timings in Shenmue for QTEs and Legend of Dragoon for combat don’t feel off or bad.
If you wanted, the EliteDesk Mini has a proprietary expansion slot in the rear for modular video output, and one of the available modules is VGA. VGA to RCA is just a cable adaption (analog to analog) and intoduces zero extra lag, so that could be an option if you for whatever reason feel like DAC conversion introduces too much lag.


Personally, I skip SSB64 entirely and go directly to the best Smash version on the GameCube. SSB64 on the N64 is fun, but it isn’t Melee.


It does hurt my heart a little to see a grey cart Ocarina of Time knowing it is so likely to be a version 1.2 game, meaning it was censored. I just can’t stand the Fire Temple music in 1.2, the chanting samples really elevate that BGM.
Also, I would highly recommend picking up Gauntlet Legends if you can. Excellent 4 player arcade hack-n-slash game. Although most of this collection seems to tell the tale that you likely don’t have other players often, so maybe not… The game is okay single player but way more fun with friends.


My only reason for not suggesting one and instead suggesting a mini PC is the lack of general availability when I went to get a Pi 5. And the cost, when I looked an Pi5 cost about $80, and for its price I figured a mini PC like an Intel NUC or even easier to find an HP EliteDesk mini, would vastly outperform it for a little higher cost.
They can regularly be found online or in person for $120 or less. I got a secondhand EliteDesk mini with a 9500T for about $60 USD, including a 256GB NVME and 16GB RAM, which is plenty for retro gaming in general. You can also get just the regular SFF and add a SFF GPU for PS3/Xbox 360 emulation at a pretty low cost as well. I put one together with a base PC cost of $99 for an i5 7500, 16GB RAM, and 500GB HDD, and added an AMD RX 6300 2GB for just $75. It easily handles PS3/X360 emulation at native resolutions. Sure it cant run most modern PC games because its an RX6300 designed for business PCs and not gaming, but that doesnt mean it cant run older stuff really well.


Being a genuine hardware owner and enjoyer myself, I know it might seem bad to recommend an emulation setup over genuine hardware. But in my experience, I find I spend a lot more time playing on a mini PC with emulators I have connected to a genuine CRT it 1x internal resolution than I do playing on the real hardware I have. Its a big hassle. Sometimes I pull them out for guests or jids or whatever to get to experience how things used to be, but for me I want to play the games and the genuine hardware is just extra steps.
Of course, using genuine hardware is going to give a more immersive and nostalgic experience. But if someone is wanting to actually play the games and not just experience nostalgia for a week before the hardware starts collecting dust, emulation is clearly superior.
The thing about genuine hardware is that constantly getting up to reset it when a glitch happens, or when you want to change games or change consoles, etc, gets annoying pretty fast. Eventually you figure you don’t have enough time or energy for it and thats when it starts collecting dust. I say just skip that step altogether and go the emulation route. Then if you really want a genuine console, buy a cheap one first and see how long you last playing on real hardware. I give you a week before you go back to the emulator.


My suggestion might seem sacrelige, but hear me out.
If you want something to actually use that is convenient, a mini PC that emulates them all is far better than genuine hardware. Kinda like how I will always say that driving a replica of an expensive car is better than driving a real one out on the road. Set up takes a lot longer, but in the long run it is far cheaper and much more convenient.
You could potentially invest in console themed controllers, so the inputs match the controller you are holding. Sure, the integrated graphics might not be good enough to PS3 on some older ones, but it’s hard to beat that at ~$150 USD for up to 6th gen. Lots of genuine hardware now is that price or more thanks to speculative buying and “collectors” ruining the hobby for people that actually want to play the games instead of just hoarding them.


Technically, every game is free as long as you know where to find it.
And any game made before 2010 is likely to run perfectly on these specs.


First time on Lemmy? Lol


Wait… I thought FIFA was in bed with the Saudis… Do the Saudis that control FIFA hate the Saudis that just bought EA??


Making your own engine is always free. But not very easy.
What kind of game are you trying to make?


Of course there are always exceptions, but I don’t count on news like this to mean that this project will be the exception.
Metroid Prime and Halo 2 both had excessive crunch and both turned out great, obviously. In Metroid Prime’s case, a management change seemed to fix it in the long term. In Halo’s case, Bungie just embraced the suck I guess, since they still wanted to make Halo 3.
Regardless, these were exceptions to the rule, and I would never expect a project to be an exception, personally.


IMO, any time a game repeatedly fails to meet deadlines, especially so early on in its development, that usually indicates the game isn’t likely to launch in a healthy state. Either the scope is way too big, or the narrative is receiving major changes and reworks, or the people working on the game just wish they weren’t working on that project and taking longer as a result. This kind of situation is rarely good, and even more rarely ends up with a good launched product.
Cyberpunk 2077, Anthem, Mass Effect Andromeda, Halo Infinite, Duke Nukem Forever, John Romero’s Daikatana (although I personally am a bit charmed by this one despite it being undoubtedly bad), and other games are examples of this. Repeated failure to meet production deadlines, lots of crunch forced on the developers, and all for what? The launch product for all of these games was horrendously bad. Some for technical reasons, some for narrative reasons, and some for both.
When I first saw the trailer for Intergalactic, I had mixed feelings. I liked the intended graphics/art style and retro styled tech, the Porsche was a little weird product placement but fine I guess, but the characters and dialogue I personally found both unappealing. The obvious Snake Plissken rip-off woman the main character talked to (blonde with an eyepatch, I can only assume she is some sort of merc job handler) seemed maybe interesting but then she spoke and the writing lost my interest. Upon learning the game is likely to follow some sort of religious theming, I lost all interest in the game. Its not what I want from a video game. So this was pretty disappointing to learn. But now seeing the game is in such a state doesn’t give me great confidence that the final product will be even decent when it launches.


What’s the matter? I thought they were super confident this was going to do really well. Are they getting cold feet and deciding to make changes for fear of bad reception when they don’t quite have enough time, leading to forced overtime?
EDIT: Wait. All of this was for a DEMO? How bad was the game that they needed to work 60 hours a week mandatory overtime just to finish a demo of the game??


Yep. And it didn’t have the mature audience warning that the standalone video has currently on YouTube.
I still can’t believe that they were actually allowed to show that live on YouTube still. YouTube bans people for showing way less.


I’m not saying E33 didn’t deserve to win anything, but I don’t believe it deserved to dominate like that. No single game should be allowed to do this, ever.
I mean, of the 6 nominees for Best Performance, 3 of them (50%) were from E33. That shouldn’t be allowed, IMO. Pick the single best performance from one game, then you can have more variety to pick from. Also, the winner of Best Indie Game should automatically be disqualified from also winning Best Indie Debut game.
In my opinion: KCD2 snubbed for Best RPG, Silksong snubbed for best Action Adventure, and Half-Life 3 snubbed for Most Anticipated Game (is it disqualified – no professionals allowed?).
I only preorder a game if I know I want to play it right when it comes out and want to be able to preload the game, and if it comes from a developer I know will not disappoint me (FromSoftware, Kojima Productions, anything from Yoko Taro, etc.).
In the past I used to preorder to reserve a physical copy as soon as it was released, but there is generally no need for that anymore. This makes me both happy and sad, because for all the hassle it was, I kinda miss some aspects of the simpler times. In some ways, I do wish the world could rewind to the 2000s.
Early Access is different from preordering because you gain access to the product instantly, and generally can influence the direction of the game in a hopefully positive way. Providing feedback on what works and what doesn’t is an important part of playing and early access game. A lot of people seem to ignore this.