Spike finally admitting they went a little too off the rails with V3 and theyre going back to the one everyone universally agreed was the best.
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RightHandOfIkaros@lemmy.worldto RetroGaming@lemmy.world•Why did in game cameras take so long to get good?🤔English2·2 days agoI have not played Amnesia, but I have played and enjoyed Alien Isolation. I would not call Alien Isolation a Survival Horror game, though. I would call it an Action Horror game. Especially the second half of the game, which is more reminiscent of the Aiens action film. While the first few hours has gameplay similar to Survival Horror, it lacks other elements that classify a game as Survival Horror IMO.
Survival Horror as a genre (IMO, obviously) is basically Puzzle game gameplay first with optional combat that the efficient player is intended to avoid (with more than just a singular enemy or “Stalker” enemy). It contains themes and elements of horror as its most prominent story and/or art features. Its design exploits the player’s inability to see or know something that the player character sees or knows (usually via fixed camera angles that obscure enemy positions from the player, even if the design of the level would.indicate that the player character can see an enemy), causing the player to have a higher level of anxiety when they enter a new area.
The combat will feel bad to the player, so that they will be discouraged from trying to combat enemies. Sometimes this is because of story reasons, like Silent Hill protagonists being untrained in the use of weaponry. Other times, the aim, hit chance, and enemy health are obscured to give the player a greater sense of risk like in Resident Evil (the original, as RE2 and later games switched to Action Horror). Sometimes combat is extremely simplified to the point that basically the only thing the player can do is run away and hide, like in Haunting Ground or Clock Tower.
This is where we get to weird cases like Koudelka. Koudelka has many elements of a Survival Horror game, but because of its combat system (a randomly-initiated strategic turn-based JRPG-like combat system, think Tactics Ogre or Fire Emblem combat), and its lack of puzzles in the hours I played, I do not classify it as Survival Horror. I classify it as a Horror JRPG.
While I agree player controlled cameras are more immersive, Survival Horror as a genre is not about immersion. As a game designer for a Survival Horror game, you aren’t trying to immerse the player, you are trying to keep them on the edge or their seat. A great way to do this is to remove information or control from the player. Removing camera control, obscuring health, etc. are all tools that you as a designer can use to increase the player’s anxiety. For example, Haunting Grounds has the “Panic” mechanic, where if the player allows the player character to become too fearful, the game relinquishes control of the character away from the player for a limited time, and the player character will take random actions that you as a player cannot control for that time. A survival Horror game designer should want to build anxiety in their game wusing their tools to do so at various paces throughout the game while not exhausting the player, and through various types of events (such as jump scares, although jump scares should really only be used once and any more than one time is indicative of a bad or lazy designer IMO) you relieve the player’s anxiety so that they do not become exhausted. This is why Safe Rooms in Resident Evil 1 and Dino Crisis have their calming music, they exist as a point for the player to relax and let go of their anxiety so that you as a designer can build it back up through more gameplay.
RightHandOfIkaros@lemmy.worldto Games@lemmy.world•Your Turn! - an app that gives you a co-op experience with a friend while emulating (my article)English12·2 days agoMcParland? Is he related to the famous Irish-American Pinkerton, James McParland?
RightHandOfIkaros@lemmy.worldto Games@sh.itjust.works•Hollow Knight: Silksong devs address difficulty concerns: “You have choices”English77·2 days agoKinda bad timing to say this considering Randy Pitchford said almost exactly the same thing about Borderlands 4. Same message with different words.
EDIT: That headline gives a very wrong impression of what they actually said, holy.
RightHandOfIkaros@lemmy.worldto RetroGaming@lemmy.world•Why did in game cameras take so long to get good?🤔English5·4 days agoFixed Cameras (that is, cameras with a pre-determined location according to the player location, meaning the camera can move like in Silent Hill, not just a Static Camera like in Resident Evil) are basically a requirement for Survival Horror. This is why I say nearly all modern “survival horror” games are actually just Action Shooter games. Modern Resident Evil, Silent Hill, Alone on the Dark, etc. All Action Shooters now.
One of Survival Horror’s biggest elements is that the peak optimal way to play is intentionally avoiding combat (except mandatory bosses). Most true Survival Horror games have combat that feels bad. It either has low visibility, or the player animations are slow, etc. Tools that the developers use to try to discourage the player from engaging in combat while at the same time thematically fitting in to the genre. Compare this with modern action horror games: the combat feels good. The aim is easy, the animations are fast. The player will want to engage in combat more because that is part of the design for mainstream audiences.
Fixed cameras also build anticipation in the player and create a more memorable playthrough experience. Everyone that played Silent Hill 1 remembers this scene forever:
Both Dino Crisis 1 and Silent Hill on the PS1 used this style of camera to great effect.
RightHandOfIkaros@lemmy.worldto Games@sh.itjust.works•New fiscal report shows that physical game sales only made up 3% of PlayStation's revenueEnglish3·4 days agoI mean, didnt they make a PS5 without any means to use physical media?
RightHandOfIkaros@lemmy.worldto RetroGaming@lemmy.world•There's a brand new Dreamcast game that's out, called Mute Crimson, and it's freeEnglish81·5 days agoMaybe the developer only develops premium games for premium gamers?
RightHandOfIkaros@lemmy.worldto Games@lemmy.world•In a week dominated by Silksong and Borderlands, co-op roguelike Shape of Dreams still managed to launch on Steam as an instant top-sellerEnglish3·6 days agoI am genuinely curious how Steam puts games in its Top Seller list. It would seem that sometimes a game gets into the list that does not belong merely because it is new. I amnot saying that applies to this game, but I would like to see some metrics that show whether Steam alters anything for anything in the Top Seller list.
RightHandOfIkaros@lemmy.worldto Games@lemmy.world•Metroid Prime 4: Beyond - Release Date Trailer (December 4)English3·8 days agoNintendo absolutely could not control themselves. There are probably multiple motorcycle bossfights. At least one is definitely in the massive empty desert area.
RightHandOfIkaros@lemmy.worldto Games@lemmy.world•Metroid Prime 4: Beyond - Release Date Trailer (December 4)English3·8 days agoI did see it. It was the entire highlight of the trailer. I did not like it.
I do not have to play the game in order to give my opinion on what I have seen. If you take a crap on my dinner plate, I do not have to eat it to make sure it is crap first. I can see it, and I do not like it. It is an element that was completely unnecessary, and continues to make it very easy for me to avoid purchasing products that fund a vexatious litigant with a video game side business.
RightHandOfIkaros@lemmy.worldto Games@lemmy.world•Metroid Prime 4: Beyond - Release Date Trailer (December 4)English2·8 days agoNot me, lol.
Just because people like something doesn’t mean its good. Fortnite, League of Legends, the Disney Star Wars Sequel trilogy, etc.
RightHandOfIkaros@lemmy.worldto Games@lemmy.world•Metroid Prime 4: Beyond - Release Date Trailer (December 4)English8·9 days agoNintendo has been wrong before. Metroid Other M and Federation Force.
RightHandOfIkaros@lemmy.worldto Games@lemmy.world•Hyrule Warriors: Age of Imprisonment - Official TrailerEnglish2·9 days agoMaybe this one will have better performance than the last one.
Age of Calamity, yeah… the calamity is the framerate.
RightHandOfIkaros@lemmy.worldto Games@lemmy.world•Metroid Prime 4: Beyond - Release Date Trailer (December 4)English116·9 days agoAs soon as I saw the motorcycle, I was immediately out. This is not Metroid.
RightHandOfIkaros@lemmy.worldto Games@sh.itjust.works•Is Hollow Knight: Silksong too hard? Well, it depends on what you mean by “hard.”English10·10 days agoI dont know that it is too hard, but it definitely has a high difficulty spike compared to the original Hollow Knight.
I think the biggest descriptor I can say about Silksong is that the game is incredibly mean. There are a lot of traps, fights, etc, that you just will not see or know about until your second time going through that area. And that is not to mention the long run back when you die, it is very easy to see why people would be frustrated, especially in comparison to the original Hollow Knight.
RightHandOfIkaros@lemmy.worldto Games@sh.itjust.works•OK, But Who Is Inverting Their Horizontal Controls?English5·9 days agoI do sometimes in a third person game.
Also, this article states that Super Mario 64 used a free camera system, which is wrong. The game had a limited camera system which was locked to specific rotational angles that the player could cycle through. The game also had a limited first person view that allowed free angular movement, but it is not a free camera because it cannot move nor rotate beyond pre-specified angles.
RightHandOfIkaros@lemmy.worldto Games@lemmy.world•A demo for Digimon Story: Time Stranger is now available for PC, PlayStation, and Xbox – Digitally DownloadedEnglish121·10 days agoDoes this infringe on Nintendos new patents for summoning monsters and battling with them?
RightHandOfIkaros@lemmy.worldto RetroGaming@lemmy.world•There's an FPGA handheld that looks perfect for playing GBA, but it's still in the crowdfunding phaseEnglish93·10 days agoThe same kind of pretentious person that says they can feel the difference of 1ms of input lag, or hear the difference between 320kbps audio and 1411kbps. You know, an elitist.
More seriously, people can still use their physical copies on a console that can easily connect to modern display technology. But at the same time, that physical media will eventually deteriorate to an unusable degree and FPGA users will be right back to where they started. That is perhaps the singular benefit of going digital for retro emulation. As long as copies are made on new media, they cannot become unusable.
RightHandOfIkaros@lemmy.worldto Games@sh.itjust.works•Xbox is coming to cars thanks to an LG and Microsoft partnershipEnglish2·11 days agoThe 2007 Peugeot Flux concept car actually had an Xbox 360 built into the dashboard:
The past really had such high hopes for the future…
Probably will be pretty useful for disabled gamers. I know a quadriplegic that plays games and this would be a godsend for him.