In terms of funness and having agency. I tired to put a tie on and failed a rng check for that. Then I tried to get a guy out of a tree and failed a rng check for that. And then the game said “sniff bath salts and you won’t vomit when getting the guy out of the tree.” So I went and scoured the area for bath salts for like 15mins, finally got them. Then went back to get the guy out of the tree and failed anyway because it doesn’t always work. Not to worry though. I just have to wait another 6hrs before I can try again to presumably fail again.
Believe it or not I actually like to make decisions and deal with the consequences of those decisions rather than just fail arbitrarily at objectives the game tells me I should be doing.
Disco Elysium was aesthetically pleasing and I loved the vibes but the game sucked.
Definitely wasn’t my experience. The way you solve puzzles largely depends on how you set up your character, and each problem had different ways you could approach it. There’s also no single ‘correct’ path through the game. Failure is just part of the story. Kind of weird to complain that a role playing game has RPG mechanics in it if you ask me.
I picked the default recommended character. How was I supposed to know the optimal build to complete the first objective on my first run. Why should I even assume that the recommended characters are incapable of doing things? I’m fine with rpg mechanics, the problem I had was I tried to do the first objective 3 different ways, failed all three times due to no fault of my own and then got progress locked. The game actually said “you have to wait 6 hours before you can try again.”
Genuinely what is the point of continuing after that. I wasn’t able to do anything and didn’t find the gameplay satisfying up to that point. The next thing to do was go afk and wait it out. I don’t want to do that, so why should I keep playing.
I didn’t do anything special with my character build, and ran through the game just fine. Maybe you just got supremely unlucky, but doesn’t seem to be representative of the experience most people have had. 🤷
It’s common enough where someone in this thread had the same issue. I’m glad you had a good time but I’m not gonna sink more hours in just to have runs ruined from being unlucky.
In terms of funness and having agency. I tired to put a tie on and failed a rng check for that. Then I tried to get a guy out of a tree and failed a rng check for that. And then the game said “sniff bath salts and you won’t vomit when getting the guy out of the tree.” So I went and scoured the area for bath salts for like 15mins, finally got them. Then went back to get the guy out of the tree and failed anyway because it doesn’t always work. Not to worry though. I just have to wait another 6hrs before I can try again to presumably fail again.
Believe it or not I actually like to make decisions and deal with the consequences of those decisions rather than just fail arbitrarily at objectives the game tells me I should be doing.
Disco Elysium was aesthetically pleasing and I loved the vibes but the game sucked.
I got about as far as you… Might go at it again because the FOMO on the hype is big. The writing felt like reading a thesaurus…
I didn’t mind the writing. Thought the hyper stylised nature of it clashed with the “you can’t do anything and always fail” type gameplay though.
Think of it as a dice rolling tabletop RPG
Nat 1’s only
Definitely wasn’t my experience. The way you solve puzzles largely depends on how you set up your character, and each problem had different ways you could approach it. There’s also no single ‘correct’ path through the game. Failure is just part of the story. Kind of weird to complain that a role playing game has RPG mechanics in it if you ask me.
I picked the default recommended character. How was I supposed to know the optimal build to complete the first objective on my first run. Why should I even assume that the recommended characters are incapable of doing things? I’m fine with rpg mechanics, the problem I had was I tried to do the first objective 3 different ways, failed all three times due to no fault of my own and then got progress locked. The game actually said “you have to wait 6 hours before you can try again.”
Genuinely what is the point of continuing after that. I wasn’t able to do anything and didn’t find the gameplay satisfying up to that point. The next thing to do was go afk and wait it out. I don’t want to do that, so why should I keep playing.
I didn’t do anything special with my character build, and ran through the game just fine. Maybe you just got supremely unlucky, but doesn’t seem to be representative of the experience most people have had. 🤷
It’s common enough where someone in this thread had the same issue. I’m glad you had a good time but I’m not gonna sink more hours in just to have runs ruined from being unlucky.