Server side detection still won’t catch the ESP and wallhacks that run entirely clientside, let alone the methods here using custom hardware and/or a seperate computer to actually run the hack. Nothing is being sent to the game or server at all to detect.
I fail to see how you couldn’t account for it, in this case you could just enforce facing as a value that is sent to the server and then just use a review like some games have, it wouldn’t protect against large volumes of cheaters, but there are other methods that could be employed for en masse. You wouldn’t necessarily get an instant response, but you would get all of the wallers who aren’t insanely good at hiding it.
I mean, the solution here is to stop being lazy and sending enemy position information when there’s no possible way for you to see them, but again, that takes a tiny bit more processing power.
You need to invest in server side detection, which is more expensive than slapping their eac bandaid on it and calling it a day.
Server side detection still won’t catch the ESP and wallhacks that run entirely clientside, let alone the methods here using custom hardware and/or a seperate computer to actually run the hack. Nothing is being sent to the game or server at all to detect.
I fail to see how you couldn’t account for it, in this case you could just enforce facing as a value that is sent to the server and then just use a review like some games have, it wouldn’t protect against large volumes of cheaters, but there are other methods that could be employed for en masse. You wouldn’t necessarily get an instant response, but you would get all of the wallers who aren’t insanely good at hiding it.
I mean, the solution here is to stop being lazy and sending enemy position information when there’s no possible way for you to see them, but again, that takes a tiny bit more processing power.