• UnderpantsWeevil@lemmy.world
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      6 days ago

      Enshittification comes for us all.

      But we’ll always have the OG. Great thing about a good game is that it doesn’t go away because of a bad sequel.

    • Cethin@lemmy.zip
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      6 days ago

      I’ve heard alright things about Surviving the Aftermath. Still, I agree. It looks bleak. It’s not dead, but this does seem to be it being put on life support.

      • kerrigan778@lemmy.blahaj.zone
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        5 days ago

        It’s decent, I enjoyed it. I do not think a colony sim sets them up well expertise wise for the transit sim/infrastructure design side of things though which I have always believed is the core of Cities Skylines though.

        • Cethin@lemmy.zip
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          5 days ago

          That’s true. They’re related genres, but fundamentally different. Still, all the architecture is already set up. If they can hire some of the C:S devs (they’re in the same country) then they could transition well. I don’t exactly expect them to, especially since C:S2 isn’t doing great even with the people who seemingly understood it, but it’s possible.

    • Deceptichum@quokk.au
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      6 days ago

      Oh they made Surviving the Aftermath? Nah, they’ll do fine, that means they’ll be working closely with Paradox again.

    • StitchInTime@piefed.social
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      6 days ago

      Oh wow. They are way out of their depth here. Best of luck to them, I’m expecting a shallow mobile game in the future.