What a cluster.

  • DebatableRaccoon@lemmy.ca
    link
    fedilink
    English
    arrow-up
    43
    ·
    1 个月前

    The pitiable coughs of the GaaS market slowly realising the audience doesn’t have time for 1500 ‘forever games’.

    • inclementimmigrant@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      26
      ·
      1 个月前

      Yup. And now due to GaaS only on the company owned server, this game will never be preserved and playable for those few that would like to play it.

    • b34k@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      1
      ·
      1 个月前

      Forget other “forever games,” isn’t TikTok like the biggest competition for gamers time, attention, and money these days?

      • DebatableRaccoon@lemmy.ca
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        1 个月前

        Same can be said for any entertainment media in a way. Tiktok (for those people) YT or even films. They’re all ways to spend one’s time, even if they aren’t direct competitors. For those who choose a balanced approached between all of them, there’s really only time left in a person’s day for one or two of these kinds of games, let alone their dwindling funds for everything else that is increasing in price.

      • DebatableRaccoon@lemmy.ca
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 个月前

        I know, I’ve seen it. JM8 already said ages back on Windbreaker that the MMO market is only sustainable for a limited number of games. The amount of games that have flooded the market over the past half decade or so speaks to a fundamental misunderstanding of the market potential.

  • Hello_there@fedia.io
    link
    fedilink
    arrow-up
    11
    ·
    1 个月前

    Stop killing games? Hard to believe that StarCraft had this issue solved and we still can’t figure it out for newer games

    • bus_factor@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      1 个月前

      Newer games rely a lot more on online features than StarCraft did. You could play that without access to the internet when it came out.

      • krashmo@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        ·
        1 个月前

        Your comment is structured like a statement of disagreement but you are really just summarizing the problem that the person you responded to outlined.

        • bus_factor@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          1 个月前

          What I’m saying is that StarCraft didn’t so much “have that issue solved” as it just didn’t create that issue for itself. It’s also a lot easier to do things offline when your game is designed to be sold once instead of the micro transactions hellscape and constant “events” you see nowadays.

          • chris@l.roofo.cc
            link
            fedilink
            English
            arrow-up
            6
            ·
            1 个月前

            So StarCraft had it figured out. Then companies unfigured it by adding things that maximize profit. Funnily enough very little of what they added real prevents self hosted multiplayer. It’s just more convenient the way they do it.

  • AceOnTrack@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    9
    ·
    1 个月前

    Oh look, another shitty live service game getting scuttled after people gave their money to the corporation.

    I can’t wait for the next shitty live service game release.

  • lath@piefed.social
    link
    fedilink
    English
    arrow-up
    6
    ·
    1 个月前

    Wait, isn’t this the game where the company owner said “we don’t need a lot of players to keep us going” or am I misattributing the paraphrase?

  • Sunsofold@lemmings.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 个月前

    It’s kind of funny that I’ve heard of this game all of 3 times. All three were because of articles saying they didn’t have a strong enough player base.

  • RxBrad@infosec.pub
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    1 个月前

    I wonder whose decision it was to make a bunch of former Titanfall 2 devs make yet another live service game.

    Because that person probably put all of those TF2 devs out of a job.