cm0002@lemy.lol to Gaming@lemmy.zipEnglish · 1 month agoStarfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capabilitywww.gamesradar.comexternal-linkmessage-square17linkfedilinkarrow-up146arrow-down10
arrow-up146arrow-down1external-linkStarfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capabilitywww.gamesradar.comcm0002@lemy.lol to Gaming@lemmy.zipEnglish · 1 month agomessage-square17linkfedilink
minus-squareparaphrand@lemmy.worldlinkfedilinkEnglisharrow-up8arrow-down2·1 month agoIn the past, Bethesda has claimed that their engine allows them to move faster and do more because of their experience with it over the years. I can see them combining that with their audience loving mods, and their embrace of paid mods as why they keep their engine. Makes sense. But it sure does lead to the same sloppy stilted games that haven’t evolved enough to keep up with the times.
minus-squarescholar@lemmy.worldlinkfedilinkEnglisharrow-up1·1 month agoThat’s more a writing/quest design problem than an engine problem. Bethesda games could be really fun if the stories were at all worth engaging with.
In the past, Bethesda has claimed that their engine allows them to move faster and do more because of their experience with it over the years.
I can see them combining that with their audience loving mods, and their embrace of paid mods as why they keep their engine.
Makes sense. But it sure does lead to the same sloppy stilted games that haven’t evolved enough to keep up with the times.
That’s more a writing/quest design problem than an engine problem. Bethesda games could be really fun if the stories were at all worth engaging with.