• Dariusmiles2123@sh.itjust.works
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    22 days ago

    The only good side is that people are gonna replace their machines less often and that developpers might look at making games playable on less powerful hardware.

    The gamers who are really in trouble are the ones without a PC, a console or whatever yet. Or the ones with hardware on the verge of failing…

    I think it can have benefits for the gaming industry in a way.

    In such difficult times, people are still getting rid of perfectly working PC because these don’t have the requirements for Windows 11.

    My company gets us a new iPhone every 3 years when we could keep them for way longer.

    All of this can be good for Linux and optimisation, even if the situation is clearly not ideal.

    • zalgotext@sh.itjust.works
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      22 days ago

      developpers might look at making games playable on less powerful hardware

      Yes, please let this lead to devs focusing on efficiency again. I don’t need real time physics simulations and “lifelike” facial animations that still haven’t found a way out of the uncanny valley after like two decades.

      I want snappy load times, download and install sizes in the tens of gigabytes, not hundreds, consistent frame rates even when there’s a lot going on on the screen. I have more VRAM than God, yet I still get stuttering in some games on high graphics settings. It’s pathetic.

      • bingrazer@lemmy.world
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        22 days ago

        There were rumors that Larian was delaying their internal schedule for the next Divinity game because they decided to spend more time optimizing due to the RAM situation. If that is true then that is good.